Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
improvements and bug fixes: Removed the old spawn locations for bird sounds. Adjusted the glass material to be more realistic. Lowered default mouse/joystick sensitivity by 60%. Fixed the upscale resolution percentage falling back to 100% if the number input wโฆ
improvements and bug fixes: refactored the code for saving the players character information ( location, health etc ) fixed the bug where if you falling velocity was high enough, you wouldn't take any fall damage. increased the max amount of fall damage you caโฆ
improvements and bug fixes: optimised constant cpu usage by lowering the frequency the game checks if you can interact with things like doors ( things that cause the interact dot to show up when you can interact with something ). I lowered the frequency from eโฆ
improvements and bug fixes: refactored inventory and equipped item code slightly lowered shader count by using just a few master materials, and using mainly instances of those materials instead of just using master materials for every single material. hopefullโฆ
softened the grass textures mipmaps in the first level. this stops the anti aliasing and upscaling from having to work as hard, which reduces noise, artifacts, and softness. ( yes, softening textures can make it look sharper and less noisy when upscaling and uโฆ
fixes and improvements: fixed the lighting issue in the facility building in the first level where the lighting would be unnaturally bright when hardware lumen is turned off ( the problem was the ceiling model wasn't being taken into consideration in the softwโฆ