Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 4 · 4 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Answer the question of mortality in this sidescroller inspired by the adventures of old. Wander the depths of two parallel worlds. Confer with gods, locals, and other travelers. Solve problems through intuition and a collection of odd trinkets. Choose: death, or eternal life?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (4 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
fixed a recurring error that caused NPC hurtboxes to sometimes linger after their departure, causing a potential softlock in one instance fixed an error in logic that caused a machine to continue humming after it was destroyed
- fixed an error in logic that tried to start nonexistent conversations - fixed an error in dialogue system that caused Israfel to momentarily be called "Great Edward" in a specific circumstance - fixed an error that allowed the player to wordlessly collect in…
Fixed an English-exclusive issue where the game's UI would vanish entirely
This is a small but necessary set of updates to the game's logic and functionality: - fixed an error in logic that caused a bag to disappear if the game was saved/loaded without picking it up, creating a softlock - ensured that certain long-running sounds corr…
Fixed a rare error in the game's logic that could cause previously completed puzzles to half-reset, allowing players to redo the entire thing without any of the materials required. This had no impact on progression or ability to complete the game, but was incr…
This small but important bug-fix update was made possible by: a report from a player like you. fixed a problem with the save/load system that created softlocks
Kenoma functions on Steam Deck, but only in "desktop mode". Please ensure that this is enabled when playing the game, as failing to do so will lead to various things in the game's code that require mouse input breaking.
Updating on the first of each month, this mailing-list will display my monthly activities, aggregate posts and events, and offer free tidbits (scrapped music, imagery, and other collected heresies) to recipients. Signing up ensures you never miss a beat.Join h…
I've started a weblog relating to Kenoma: Action Without Action. Less about the game's programming, development progress, so on, and more about the interesting stuff: the artistic decisions. Hopefully there will be a new post every week.You can find it on:tumb…