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Hey everyone, new dev update is out, hope you like it!
New update out!
The rosters are getting bigger, with each faction bringing its own unique design, ERA & ARM.What do you think of the factions so far? *This is a work in progress picture, no textures, captured from Maya*
25,000 Wishlists for Defcon Zero: Frontlines of Tomorrow We’re a little late sharing this one.We actually reached 25,000 wishlists on Steam last week, but we’ve been so deeply focused on development that we completely forgot to stop and celebrate.And honestly,…
We are working on something for next month... hope you like it :)
The Bulldog AA System is an anti-air missile upgrade for ERA's Bulldog scout vehicle.The Bulldog is fast, light, and operated by ERA's most aggressive drivers, soldiers recruited from poor neighborhoods for their instinctive ability behind the wheel in difficu…
The T.M.V. is ERA's mobile field hospital, a vehicle that deploys into a structure and heals infantry in the surrounding area.Operating one requires elite medical school credentials and proven stress resilience. The crews almost never sleep. ERA soldiers count…
The Warden A.P.C. is ERA's armored transport vehicle, armed with a mortar and capable of carrying infantry.ERA assigns the Warden to soldiers who scored the lowest on their tank exams, just enough to pass. They act as support: lobbing mortar shells at anything…
The Technician is ERA's field repair unit, the person responsible for keeping structures, vehicles, and bridges operational under combat conditions.He comes from engineers who grew up working on advanced farming machinery in the Agrotech Farmlands. ERA recogni…
The Bullfrog is ARM's flamethrower vehicle — and one of the most dangerous things you can face on an open battlefield.It hovers above any terrain, water included. No natural barrier stops it. Its Hellspit ability fires three arcing spits of burning fuel into t…
The Shell Turret is ERA's dedicated anti-vehicle turret — heavy, precise, and built to stop enemy armor before it reaches what matters.ERA's approach to defense is about control and prevention. The Shell Turret sits on the line and makes sure armor doesn't get…
The final roadmap post.Q4 — October to December: Polish and DemoQA. Polish. Bug fixing. Notes. And at the end of it — the demo. That's our target. That's what we're building toward.Foundation → Core Mechanics → Game Slice → Polish and Demo. Four quarters, one …
The Bulldog AV Launcher is ERA's anti-vehicle missile turret upgrade — the Bulldog platform fitted with guided missile capability.ERA's modular design means the same base platform can fill fundamentally different battlefield roles. The AV Launcher adds guided …
Starting September 11 — we enter the stage of building the game slice, the demo you are going to play. A polished section of the game, targeted at content creators and players. This is the beginning of that stage. Not the end. New visuals will be shared as we …
The Armbush is ARM's ambush turret and one of the units that best captures what makes ARM a fundamentally different faction to play. ERA builds defensive lines. ARM sets traps. The Armbush is built around a single concept: wait in the right spot, then strike w…
We're constructing a formidable build, testing new mechanics we want in the game, and continuing to create assets for the demo. A small QA round may happen during this stage — more on that when we get closer.Q2 is already running. Two more roadmap posts coming…
January to March wasn’t about showing big flashy features.It was about building the ground everything else will stand on. In these three months, we: • Established the studio and our working environment • Built the infrastructure we needed to scale properly • S…
He heals infantry in the field, deploys medpacks that allies can pick up, and gains resistance while actively healing under fire. He's not just support, he's a force multiplier.