Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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94% positive of 183 · Very Positive · Live from Steam
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Run your own cozy café in Tailside! Brew coffee, decorate your café, and follow small stories in the daily newspaper. Progress through days and levels to unlock new items, skills, villagers, and creature visitors.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 94% on 2026-11-01 → 94% today (183 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
1 item on Steam, newest first.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
☕ Brewing just got a lot more relaxing!This update is all about keeping the coffee craft while cutting the repetitive clicking: grinding and whisking are now one smooth spin gesture, milk frothing is up and down mouse or joystick movement, hot chocolate gets i…
☕ Tailside now speaks four more languages! This one went less into new content and more into opening the café doors wider: German, French, Russian and Simplified Chinese have joined the game, Steam Deck and controller play got a proper pass from top to bottom,…
☕ Another community driven update has arrived! This one brings a long requested custom character workshop, brand new levels with fresh decor, a trading system to mix things up with familiar NPCs, and a stack of bug fixes and quality of life improvements.ACHIEV…
☕ A larger update this week focused on community requested features, additional content, and several quality of life improvements has been released!Controller support has now been officially added for Xbox controllers, and a number of requested gameplay change…
☕ More fixes for quite a few larger issues to improve gameplay balance, soft locking, and some controller hiccups. Twitch integration also received a few updates. That said, we’ll need a bit more testing from streamers to see how it’s behaving now. Rebinding i…
🌿 First fixes and successful launch!The Early Access launch went really well, and thank you so much for all the feedback so far 🧡 Everything you’ve shared is being registered and fixed in real time, and this update already addresses a number of the most comm…
Hello, Friends!Quick confession.. While I'm finishing Tailside, me and my boyfriend started prototyping a silly racing idea on the side to play with others around. And it’s now a whole game called No Brakes Club with the demo out today!About:A retro multiplaye…
☕ Tailside is celebrating a new localization expansion to help reach new players outside of English speaking countries only! 🦊☕️Adjusting the game to make sure it can be localized was quite some work but now it's finally available and ready to expand for more…
☕ Tailside is joining Steam's summer sale with the biggest discount to date: now available for only $4.99! 🦊☕️Want to chat and suggest things directly? Join our Discord!If your reported issue or suggestion isn’t listed below, don’t worry, it’s already in our …
🌿 Tailside: Cozy Cafe Sim is OUT NOW!After two years of development, it is finally ready to be released to the public and expand with even more ideas. All the related news will be updated on the Steam page Early Access and Roadmap sections!Don’t forget to lea…
🌿 Tailside’s Release Date!It’s finally time to share something you have been all waiting for... Tailside’s official release date: 🐾✨JANUARY 21ST, 2026!Mark your calendars and get your coffee cups ready, your local cozy café will officially open its doors on …
🎉 New Update is Live – and we’re officially in Beta! This update brings a ton of improvements: new newspaper chapters, NPC gossip, terrace area, new creature NPCs, controller fixes, gameplay tweaks, and more! Next up, we’re focusing on:Game refinement: debugg…