Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Fixed error in initializing AI when loading from a saved game with a defeated faction. - Fixed long castle name text overflow in faction castles menu UI. - Fixed faction castles menu to disable construct button when construction is not possible. - Fixed crosโฆ
- Fixed various battle scene crash sites caused by empty skill tier slots on Brigands. - Fixed long castle names overflow in UI windows.
- Fixed battle phase transition to wait for skill casting to complete before concluding, to avoid resurrected troops joining duel as spectators. - Fixed game to transition to game-over when the user monarch is slain in auto resolved encounters, instead of contโฆ
- Fixed AI behavior to admit partial divisions into castles when there is not enough vacancy. - Added new wonders for Altar, Tree of Life, and Well of Ascension - Tweaked quality settings - Fixed typo errors - Fixed issue where game would crash when injured heโฆ
- Added low/medium/high quality settings configuration - Added last selected save slot persistence - Fixed hero death animation ground intersection issues - Fixed calvary crest image - Fixed bug that allowed user to admit bot divisions into castles
- Fixed save game cards to display the correct local date/time. - Added proper handling of various edge cases during conversion of faction to user faction. - Reduce volume of battle armour block sfx slightly.