Last 7 days · history since Nov 7, 2026
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-添加武馆场景
-修改教程及部分卡牌效果
-添加弃牌堆机制,所有魔法卡在使用后会进入弃牌堆 -所有玩家棋子在敌方回合结束时退场并进入弃牌堆,被击伤退场的棋子则会直接消失 -每个回合玩家抽4张牌并将部队点数恢复为3,卡组数量不足时将弃牌堆洗入卡组 -扩大棋子的部署范围,棋子部署后立即攻击,刺客棋子可在攻击后移动 -将棋每回合可移动一次 -胜负由击败将棋决定 -兵种克制机制回归
-部署棋子改为消耗部队点数,初始3点,之后每回合1获得点 -区分敌我回合,回合内只有一方可以操作 -慢速魔法每个回合只可使用一张,快速魔法无限制 -初始卡牌重做 -添加了最大攻防数值和BUFF的直接显示 -现在对手的棋子会在开局时直接布置而不是从手牌打出 -移除兵种克制关系 -关卡设计调整 -其它细节优化
-重做肉鸽玩法 -添加卡牌强化功能“贴纸”
修复了敌方棋子会卡主的bug