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Changes Increased medium game speed from 2 → 3 and max game speed from 4 → 6. Improved tooltip text readability on cards. Added new cards for the Soul Lantern tower. Bug Fixes Fixed an issue where cards sometimes didn’t save correctly in the deck. Fixed boss a…
Hi we are happy to announce that another update is live! In this one some small fixes but also another deck with a new tower to play. We hope you will have fun with it. Changes: Added new deck with another tower and more cards Increased camera speed when zoome…
Changes: Added more cards to the Shard Tower deck - this deck is supposed to have more than one available build, but with the previous amount of cards near the end of the run players were often forced to pick upgrades that don't fit their playstyle, additional…
Conquering worlds in our game won’t always be easy, as defenders have their secret weapon! Each enemy faction will have special bosses they can summon for help. Every tenth enemy wave will spawn a boss from that faction, who will march down the longest path on…
PG Connects is here, and we’re excited to present an updated version of the Wandering Monolith: Rogue TD demo! We’re once again looking forward to your feedback, as it plays a crucial role in helping us improve and develop the game. If you have any suggestions…
From the very start, the visual presentation of our game has been a priority for us. As a small two-person team with roots in graphic design, we’ve always valued the importance of strong visuals in game development. We wanted to create a visual style that woul…
During gameplay, upgrade cards are drawn randomly from the deck. The player can choose one of four drawn cards, with the rest going into a discard pile. At any point, the player can spend some souls to reshuffle all discarded cards back into the deck. Otherwis…
Steam Fest is here, and we’re thrilled to present the demo of Wandering Monolith: Rogue TD for the first time! We’re eager to hear your thoughts, as your feedback will help shape the future of the game. If you have any suggestions or comments, let us know here…
Wandering Monolith is a game primarily focused on gameplay, but that doesn't mean we've completely forgotten about the lore of the world we're creating. From the beginning, we knew we wanted the player to take on the role of the antagonist. We also wanted to i…
The towers summoned by the player aren’t the only structures you’ll encounter during the game. During map generation, neutral structures can also appear, adding extra variety to the gameplay. At first glance, these might seem like they’re just filling space on…
Upgrade cards are a crucial element of our game – they can ultimately decide the outcome of a match. The cards included in your deck and the order in which they are chosen will have a significant impact on whether the run ends in success or failure. Upgrade ca…
It wouldn’t be a tower defense game if the Monolith couldn’t summon towers. As mentioned earlier, there are five different elements in the game: Void, Celestial, Spectral, Oblivion, Abyss, and one neutral element - Corporeal. Each tower in the game will be ass…
Last time, we discussed how the map is generated, and this topic is closely tied to the systems related to enemies. Each path in the game consists of several connected points. When a new map segment appears, its starting path point connects to the endpoint of …
Map generation was the first major task we tackled during the production of our game. We wanted the map to change between playthroughs, and for the player to have some influence over how their world evolves. Additionally, we wanted even segments with the same …
We know it’s been a bit quiet here so far, but we want to change that. That’s why we’ve decided to start posting regular updates here to keep you informed about the progress of our game development. We’ll begin by sharing how our journey in game production sta…
We’re thrilled to announce that Wandering Monolith will have a playable demo available during the Steam Next Festival! 🚀 🗓 Mark your calendars: October 14 – October 21 Experience the game, provide feedback, and join us on this amazing journey! 🌟 Stay tuned …