Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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66% positive of 18 · Mixed · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Living world village simulator with an in-depth economic model. Your villagers lead their own lives, learning skills and setting up businesses, then trading in a free-market simulation. Try out real world economic ideas as you grow from a single house to multiple villages in a vast trade network
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 66% on 2026-11-01 → 66% today (18 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
-Fix bug to custom game start options -Fix alert graphics bug -Fix to map screen being dismissable when a custom start location hasn't been chosen
Our first large content update is here. Weirdness allows you to slowly build up a population of weird members of your society. Normal people get unhappy when weird people do their thing, which can harm your village’s growth rate, but weirdness comes with its o…
Fix for an issue which was being reported on certain monitor setups (including ones with a secondary monitor to the left of the main one) which prevented building placement
Fix to right click not allowing you to access a building's recipes Also changed it so the player character doesn't start with a trait
Another small set of tweaks and changes. The larger changes (new buildings and newer, more complex animal) are being worked on in the background, and will be on the beta-branch soon. Gameplay: -Buffed enemy insect "tiredness" to increase its effect (reducing e…
UI: -Improved click accuracy on buildings -Warning added to world map islands if they lack stone/wood Bugfix: -Fixed missing graphic for tin deposit
Version 1.0 is here, along with the new biome, the Badlands.The badlands are an inhospitable region. The only animals there are dangerous when attacked, and plants don’t grow. Any village trying to grow there will need food imported in large quantities, as wel…
Hey everyone, we have some big news! We are changing the name of the game from We Need No Kings to Mercantisle! Alongside this we are also giving the Steam art a new coat of paint, and have made a shiny new logo. We felt that it better represented the game to …
After some delays, the beta-branch now has its first content update, testing some elements of the Weird update. Marketing has been a little turbulent, but would could have predicted a major US protest movement would appear with the same name we chose over a ye…