Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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90% positive of 22 · Positive · Live from Steam
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DEATHTRIP is an ultra-violent max-difficulty 1 HP movement shooter with a competitive arcade scoring system.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (22 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Just a little juice & effects added to kills, points, UI, etc When entering the final stage, enemies keep spawning, so the more psychotic players can choose to farm Ending sequence is cooler Coffin destroyed = 1000pts
Added a movement tutorial thing to the main menu
- Adjusted falling objects spawn rate - Added an achievment - Slightly better collision detection
Fixed a rare bug where world elements will spawn inside other world elements Blazingly fast gif loading and an ultra-responsive UI overhaul thanks to vleue_kinetoscope
Evil Corporation™ has arrived to peddle junk food, monster energy drinks and other Weapons of Mass Destruction to unsuspecting trick-or-treaters. Fashionably late for halloween (6 months), Evil Corp executives couldn't give less of a heck as they only care abo…
Attempting to fix recent AMD driver crashes by disabling legacy fullscreen by default. If you have a recent AMD GPU, borderless fullscreen will give you zero input lag, however fullscreen will crash. For older Nvidia and Intel, legacy fullscreen may reduce inp…
THE PERFECT DRUG UPDATEMore destruction, more movement, more damage. This centuries update makes the game world a living playground of carnage. With barely an in-place block to stand on, you'll need to rely on quick thinking and even quicker feet to avoid sink…