Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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0% positive of 1 · 1 user reviews · Live from Steam
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Play as detective Max washed ashore on a dark nefarious cult island. Explore the island and Black Blood Castle to unravel it's mysteries. Save the missing women and escape the island. It plays like a FPS with slower paced action.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 0% on 2026-11-01 → 0% today (1 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The two cells that are located in the dungeon area of the east wing are both fixed. There was an issue with unlocking them. A key has been added to the east wing as well and once collected it is removed from the area upon re-entry.
I hope this is the last round of major game breaking bug fixes. I am still working on an issue with the dooranimation causing the attack to break.There was still an issue with entering the throne room after placing the orbs. This has been updated.The teleporta…
Bug FixesFixed bug allowing player to interact with captives through the holding cell.Patched items not appearing after killing a boss and items not showing in level.Visual ChangesAdded new fireplace model in the main entrance hall of the castle.Added new furn…
Fixed floor clipping when leaving Clock Tower.
Bug FixesFixed issue not being able to select miniature spell after collecting the book.When collecting a new spell/weapon it updates the selected weapon in the UI.Fixed bug when placing the final orb to the throne room you could not enter.AdditionsAdded destr…
The door push animation has been updated to only show when a door is not open.There was a game breaking bug which was caused by going through a door and the animation trying to update when an object was null. This has been fixed.I have added more drag to the p…