Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
During September, my main goal was to animate all enemies in the game. While doing so, I also took the time to update some of the old animations effects.Next, after doing some playtest I saw the important of displaying the tutorials as a forced popup. This aut…
While the last few months were heavily focused on the game itself pass the demo, there are still some new things ready to be shared! New Features: Collecting items, gears, gems and runes now all use the same popup that do not pause the game. Balance Updates: G…
This is a small end-of-year update focused on balancing and refining content. New Features: Added music and volume sliders to the Settings menu. Windowed mode is now available and can be resized, no longer forcing fullscreen play. Balance Updates: Adjusted dro…
In this patch, the primary focus based on player feedback was adjusting the progression speed at the beginning of the game. But there’s also a lot of other little improvements! Visual Changes: Cleaned up some old assets and added new ones in the overworld. The…
With the feedback we've gathered over the past two months, we're excited to bring you a major update to the demo! Visual Changes: Brand new game banner! UI enhancements for consistency across all menus Numerous minor graphic upgrades in the overworld Improved …
We are excited to announce that our game now supports French, Spanish, and Chinese in addition to English! By default, the device's locale will be used. This can be changed in the Settings menu on the title screen. Additionally, we've fixed numerous bugs and m…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.