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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
It was supposed to be a quick bug-fix update, but some refactoring got thrown in, and some of those took quite a while. So this is still a small update with quite a few improvements, the next one will be much bigger! AddedAdded 9 colorless relics about solar s…
Major Separate damage into different types: normal, fire, poison, frost, electric and soul Enemies got an animation on their health bar when taking damage Refactor weapon levels into Mastery Level, increase slowly but is saved between runs, max level 30 You ca…
Refactor of the version number to be coherent, like it's now major.monthly update.fix update Major True melee weapons and better weapon animations have come, changing some weapons Using a weapon slow you by 55% over 0.2s and some weapons inflict you with knock…
I've finished my bachelor so I'm full time on the game and 2 artists too, so next update will take more time to choose a DA and refactor a lot the project to be able to develop it faster ! Added 2 new room musics Display in save selection the total relics leve…
Major Nerfs I have nerf a lot of things, because when the characters are level 1 in their passives, I feel like the game is perfect. But at level 5, this is way too op. Also, near the end of a game, you are op, that's the goal, but you're too much op. So I'm t…
A small fix update after seeing some bugs at sgda meeting playtest Improvements Rework Gold Hour modifier -> enemies drop a lot of gold coins the faster you defeat them (10s max), applied only to enemies at the room start You will have the guarantee to find a …
Beta branchYou can now switch to "Beta" branch in the demo to play and test the latest dev build of the upcoming version. Since it's in dev mode, you can see errors, you can report them on Steam or Discord.Change branchRight-click on “Colorless Odyssey Demo” i…