Last 7 days ยท history since Nov 7, 2026
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Welcome Invaders!I DID IT! I made it to the showcase! And I got all of the bugs I had written down squashed, and I was able to polish up some things to increase the QoL factor.It's been a long, LONG 3 years of gamedev. Not all of it has been on this project diโฆ
Welcome Invaders!Here are the latest changes:Added Purrlock's QuestsYou will be able to play as Purrlock if you finish the quest line, but the default weapon doesn't have purrpoer art yetChanged requirements for the last base expansion. You should be able to cโฆ
Welcome Invaders!This update marks the last bug in my current list checked off. Please try to break it so that my showcase next weekend can go better than last year's.FIXED audio settings not saving properly FIXED contrast in glyphs being poor FIXED placement โฆ
Welcome Invaders! The newest playtest build is now live. I've balanced the combat a bit to make things more fair, added some quests, added some weapons, added some juice, and you should now be able to get Purrlock Holmes to your base. You can't play as Purrlocโฆ
Welcome, Invaders! This playtest update features the crafting system and some more quests! Go forth and break stuff! New things: More quests for Blutters! An accessory to go with your weapon (once you unlock it) Minor changes to the UI to help the scaling fontโฆ
Added Font scaling has been added to the settings menu. Added some juice to menu buttons. Fixed Fixed several issues relating to resolution scaling. Fixes issue where expanding the base did not allow you to place buildables in the newly opened areas. Fixed an โฆ