Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
54% positive of 143 · Mixed · Live from Steam
Loading reviews from Steam…
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 54% on 2026-11-01 → 54% today (143 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
诸位好兄弟大家好,先与大家致歉,游戏许久未曾更新,让大家失望了~~~ːcattivaː过去大半年间一直在搞《砍啊砍》的开发,此过程中我学到了很多新的知识,因此制作技术得到了显著提升为此我计划在今年年底,将《刷啊刷》全面迁移至 MZ 引擎重新制作,届时会完全覆盖老的版本,不会作为新游或DLC来坑大家最后,请大家给我些时间
1.修了几个小bug2.杂货店添加了一个奇怪的消耗品,可以降低主c前期暴毙的几率3.其他忘记了
1.降低了妖族、魔族、蛮族、人族、神族的最大层数从1000层==>10层(主要防止后期的卡顿)2.极大提高了妖族、魔族、蛮族、人族、神族的技能等级对其效果的加成3.重做了'鲲族'--受到敌人的任何伤害,可将该伤害值的(10+技能等级*0.1)%吞噬掉,转换为自身的生命值;每场战斗吞噬掉的伤害值阈值不超过自身最大生命值的(5+技能等级)%--当吸收的伤害超出阈值,会移除吞噬效果,并使角色造成的所有伤害增加(10+技能等级*0.1)%--吸收和增伤的百分比最大值为60%,阈值的最大值没有限制4.其他忘记了
1.修复了几个报错的bug
1.修复'双魂'重置后,天赋点的问题2.修复'双魂'重置后,副魂进阶的技能没被重置掉的问题3.重写了额外段数的代码(之前的用了笨办法,导致执行时效率低下,有略微的卡顿感)4.其他忘记了
1.修复宠物技能CD失效问题2.修复售卖普通物品时,会多出售一个的问题3.破面的二阶法宝'碎魂',多段不生效的问题4.各个角色法宝'通用'现在仅仅'双魂'模式生效5.其他忘记了