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94% positive of 346 · Very Positive · Live from Steam
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A casual airline management game set on Earth and Mars. Supports singleplayer and Steam co-op.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 94% on 2026-11-01 → 94% today (346 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
For previewing the next update and giving feedback
(OLD) v18
v21-pre3 Features Can now pick airline color. Choosing freeplay after being bought out now restarts your airline on the existing world. Changes Region tweaks. A lot of region borders were shuffled, and also split or renamed. Regions are now drawn as solid area…
v21-pre2 Features New 'everything at start' option to try and develop all major airports at game start (caution: game is not balanced for this). Flying into a region will make airports develop there faster. Paying to develop a city in an unopened region will n…
v21-pre1 Features New home region rule to fix AI spaghetti routes. New game rule, new UI in-game. Game is now won by accumulating 1,000 points. You get points per home region that you lead. New bird, the Owl, that takes the lead in regions faster. Spending ~4 …
v20.2 FeaturesCity connection screen reworked; should better explain the demand to other cities. Route screen now shows the load factor, a.k.a. what percent of seats on the route's flights are occupied. ChangesCongestion is now measured only against the queue …
FeaturesCity connection screen reworked; should better explain the demand to other cities.Route screen now shows the load factor, a.k.a. what percent of seats on the route's flights are occupied.ChangesYou can now 'ignore' contracts to get them off your screen…
v20.2-pre2 Features Plane models can now be retired at a specific quarter via ObsoleteAfterQuarter. Changes New Regulatory Complaints game rule to disable these. Core game data now ships as readable JSON files in the game's install folder under StreamingAssets…
We've got some big changes coming!Regional networks should be more viable. City proximity is now the main demand factor. For example, pax generation on SFO-LAX was massively buffed. I also surface each city's demand score in the Connections view in case you wa…
v18.2Changes:- Recompiled game with Unity 2022.3.62f2 in order to mitigate CVE-2025-59489.v19 Sneak PeekWell, this is awkward. I was going to write a developer diary this weekend, but I ended up having to update the stable version to v18.2 to address the recen…
Welp, I spent 20 minutes writing out this dev diary and then Steam ate it when I tried to save and refresh my browser window. So you're getting my rushed second take at this, but. 🎉🎉🎉 Happy 1-year anniversary to Puffin Planes! Big thank you to everyone who …
Ever since launching the game, I've been working on adding depth and immersion to all of the various game mechanics. Airplanes got seating classes, airports got improved buildings and concourses, and manufacturers got a massive ordering system overhaul. Well, …
Works, but may need extra effort. Results from Valve's own testing.