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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Welcome, Invaders!A year ago, I thought this game was demo-ready.And it was.Until it wasn't.Wait, we were that close to having the game?? WHAT HAPPENED?!During last year's showcase, a deal-breaking bug reared its ugly head right in front of a bunch of industry…
Hello and welcome, Invaders!For the next few days, the playtest will be open to anyone and everyone who wants to give it a go!There’s not a lot to do right now, as I’ve been working through some very frustrating issues with Steam Input, but I think I’ve finall…
Hello and welcome, Invaders!I’m getting closer and closer to demo release! I know, I keep saying that, but it keeps being true. Today I have a vital question for you: yellow or green?I like both of these colors, so help me choose by leaving a comment or reachi…
Hello and welcome, Invaders!Things in real life have gone haywire. BUT… I’m still here, still working, still doing my best. I am determined to finish this thing properly. And I will stubbornly hold on until I do. Most recently, I have:1) Finished implementing …
Hello and welcome, Invaders!Dialogue works now! The upgrade to the new version of Dialogue Manager (by Nathan Hoad) was successfully completed this week. I’ve now reached feature parity to the Godot 3 version of the game for that system.And same with Steam Inp…
Hello and welcome, Invaders!New year, new progress report!Happy New Year!Thank you and right back at ya!Things are still coming along over here in my little corner of my basement. I’ve been plugging away at porting the systems all over to Godot 4, and I’m maki…
Welcome Invaders!I DID IT! I made it to the showcase! And I got all of the bugs I had written down squashed, and I was able to polish up some things to increase the QoL factor.It's been a long, LONG 3 years of gamedev. Not all of it has been on this project di…