Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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51% positive of 31 · Mixed · Live from Steam
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Deepest World is a coding sandbox MMORPG where you can automate your character with JavaScript. Explore a 3D open world, hunt monsters, gather resources, craft deep builds and items, acquire programming skills, grind 24/7.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 51% on 2026-11-01 → 51% today (31 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Gameplay Changes - Removed skill point limit for free accounts. - Added loot & XP bonus for paid accounts. - Increased base movement speed by 25%. - Increased stack size to 999. - Increased rare mob spawn rate by ~33%. - Changed resource spawning dynamics to i…
- removed `.matTier`, the tier is `lvl/10` which will determine if it's copper, iron, etc - increased xp required to level up in early game - reworked crafting and enchanting costs - rarity of items cannot be modified (experiment) - `.ele` now ranges from -100…
- monster regen ability is progressively more challenging instead of static - added collision to rock and mineral nodes - removed player names from real estate map to better view plots - fixed a bug where you can put dirt on stations 1 layer below - added `.cr…
- reduced max stacks on goo merge - buildings are destroyed when terrain respawns on them - portal scrolls are always lvl 1 - added higher tier resource nodes in the world - fixed blessing and aoe interaction API: - .matType is now either wood, rock, metal, le…
- increased range of buff/debuff skills - reduced mp cost of instant heals and proj heals/attacks - reduced healing of proj heal/shield by 10% - fixed a bug where displayed required gathering lvl was wrong - fixed a bug where the skill bar ui broke when gainin…
- skillbooks cannot be combined - added skillbook recipes - stations require resources to build instead of materials - increased weapon and armor recipes number of mats required - added more monster mods - rare mobs have a chance to drop their corresponding mo…
Works, but may need extra effort. Results from Valve's own testing.