Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 1 · 1 user reviews · Live from Steam
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Fungal Fiefdom is a 3D Tower defense, fungi vs robots. Strategically place defensive mushrooms and use powerful abilities to protect your colony and advance against the evil automatons.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Minor update with a few small additions and fixes made over the past few months. A larger update will be coming soon(tm). New: Fast forwarding: x1, x2, x4 speeds New: Ground terrain attenuation values are now dependant on height. This also means terrain will s…
Tired of spores not obeying the laws of physics?? Well they still don't really, but It is slightly more realistic now. Projectile Arcs Gravity exists! Projectiles now arc through the air. They also travel slightly slower overall, so shooting mushrooms now make…
Minor changes and fixes for bugs that inevitably appeared on release day: New Feature: Card, Map, and difficulty selections are now saved. Change: Reworked Alfred's to do damage per 0.5s tick rather than every frame. Also tweaked damage values slightly. Balanc…
Putting the defense back in tower defense! New Experimental Gamemode This update adds a new gamemode available when playing the new map "Valley Defense". Instead of the usual spawning mechanics, robots now spawn in a series of increasingly difficult waves. Pla…
Wow... It's been a busy 4 and a bit months. But It's finally here! Are we finished? Not even close! There's still a ton of content, mechanics, and improvements we have yet to make. But it's about time we opened up to a wider audience to help us create somethin…
It has been just over two months since the GameJam that created Fungal Fiefdom ended. And with about a month to go until EA release we thought we'd share a quick update on what the team's been up too, and what to expect. New mycelium propagation The mycelium g…