Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
91% positive of 48 · Positive · Live from Steam
Loading reviews from Steam…
Free on Steam. The demo has its own app, so its players are counted separately.
SPELLHACK!! is a real-time survival deckbuilder! Explore Doom City to collect and upgrade Technospells during the day, then defend against waves of Summoned Beasts at night in this totally rad roguelike!!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 91% on 2026-11-01 → 91% today (48 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Some dormant spells were not properly showing the amount of progress needed before added to your drive Fixed a bug where harmless research beasts still removed portal shield Fixed a bug where research beasts caused damage indicators to show up on walls they di…
Fixed a bug that would cause the game to lock up or crash if a certain sequence of viewing your spells and showing the help page was inputted
Unrelated to this patch, but Steam Cloud Save wasn't working properly. It's now been fixed! Mod Stasher now costs 5 Energy, and cannot be found at the Spell Smuggler Fixed a bug with Ghoulfry that would lock up the turn Menacebeam now costs 4 Energy but applie…
Nanobot Essence now activates when executed like all other boons Boons now blink like curios when activated Heatmist Bottle now hits enemies that spawn during turn 3 Fixed a bug where a completed "Dormant" spell would cause a softlock instead of awakening Put …
Mainline Murkcode can now kill beetles Fixed some small UI issues and typos "Hiding" enemies no longer damage walls in front of them
Tweaked threat level amounts for Challenge Modes 1-4 to make them more forgiving Fixed a bug with Grim Cesta that caused it to never trigger Fixed a bug where the final boss wouldn't spawn if you faced it twice in the same play session
SPELLHACKERS!! The time has come! SPELLHACK!! is available to play right now! Doom City needs your help, and only you can hack these spells. To celebrate the launch, the game is 20% off! This has been a huge labor of love, and it's very surreal to finally send…
Hey Spellhackers!! We're just ONE WEEK away from release! Just wanted to make a quick post that SPELLHACK!! works great on Steam Deck, no Proton fiddling or workarounds needed! SPELLHACK!! was designed with controller play in mind, so it's all seamless. One su…
Hey Spellhackers!! We're excited to share that SPELLHACK!! will be officially released February 19th! There will be no more content updates to the demo before then, but you can look forward to watching content creators play a sneak peak pre-release version of …
Hey Spellhackers!! We're excited to share that SPELLHACK!! is officially participating in Steam Next Fest October 14-21! But that's not all - you can play the new Next Fest demo RIGHT NOW! Demo version 1.2.0 features lots of new Technospells, Summoned Beasts, …
Hey Spellhackers!! We've been making a bunch of updates to the SPELLHACK!! demo over the last few months, and wanted to let you know! This version will likely be the final update before another big update preceding Next Fest October 2024. We also have a brand …
Yo Spellhackers!! SPELLHACK!! Now has a free demo for you test your skills! It's been a long time coming, and I'm happy to finally share it with the world! A run in the demo is about half the length as in the final game, and the events available during the day…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.