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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Merry Christmas Goblin Gang! Or happy whatever winter holiday you celebrate! We’ve been diligently reworking our character controller and optimizing Watch Out for Goblins! so it runs more smoothly on more hardware. This is a pretty big rework and it’s going to…
Watch Out for Goblins! The Demo! has been out for about two weeks now. Seeing people play the demo we made has been both exciting and terrifying. We’ve been learning a lot, listening to feedback, and thinking about how to incorporate it into the game. In the n…
Nope! Rest easy my goblin friends, our commitment to creating the world's most accurate goblin simulation hasn't slowed down.Quite the opposite in fact, this past year has been a big one for us, and we're so excited to share what we've been working on.We love …
Hello Goblin Gang! Happy February. There's been pretty steady interest in WOFG! through January, and demo playtimes keep going up. This is very encouraging for us. Thanks to everyone who is playing our little goblin game. I know it's been a while since our las…
Hello Goblin Gang! Watch Out for Goblins! The Demo! has been live on Steam for about a month now. We have been watching people play, listening to feedback, and thinking about our next steps. Before I get into our development plans, thank you all for playing an…
Hello Goblin Gang. We are happy to announce that “Watch Out for Goblins! The Demo!” is now available to play. We are very proud of the demo and are excited to connect with new players. Playtesting and feedback has already shaped WOFG! immensely- and with a dem…
Hello Goblin Gang! Today we released our Watch Out for Goblins! demo trailer to the world. You can see it on the store page, our Youtube channel, or our shiny new website. We are very happy with how the trailer turned out. It is always good to take a step back…
Happy September Goblin Gang! NextFest looms, and we’ve been hard at work preparing the WOFG! demo. In fact, our demo build is now in our open playtest. If you want to help us polish it up by trying it out and giving us your honest feedback it would be greatly …
Hi everybody! Time flies. It has been over a month since our last dev update but that doesn't mean we haven’t been hard at work. Here’s what’s been going on in Gobland over the past thirty plus days. Milestones reached in the last month Input prompts - We’ve g…
First off, we are happy to announce that Watch Out For Goblins! will be participating in Steam’s October Next Fest which runs Oct 14th - 21st. This is very exciting for us. It also sets some hard deadlines for when we need to have a complete demo. So that’s wh…
The time has come to start sharing Watch Out for Goblins! with the world. We are looking for players interested in helping us playtest in advance of our early access release. If that sounds like something you want to help with you can now sign up for the WOFG!…
Hello everyone and anyone. My name is Conor. I’m developing “Watch Out for Goblins!” with my brother Joel. We have a Steam page now- a big step for us! Thank you for taking an interest in our crazy goblin game. Why are we making a physics platformer focused ar…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.