Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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77% positive of 89 · Mostly Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
In an age when humanity gave up on happiness—just to escape unhappiness—and became nothing but bugs. This is the tale of a witch who grips her baseball bat tight... and smashes everything in her path.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 77% on 2026-11-01 → 77% today (89 reviews)
Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Thank you for waiting!! This is Team SnakeEagle. Along with our August Dev Log, we're happy to share the patch notes for version 1.5.Early Access v1.5 Patch Notes SummaryPlayerAdded a "White Witch" option after using up all chancesImproved the details and visu…
SummaryImproved ControlsPatch notes up to version 1.4i2 are available on the page below:Hello! This is Team SnakeEagle. We have been listening closely to your valuable feedback and continuously improving the game, including its controls and balance. Thank you,…
SummaryBalance Adjustment*Patch notes up to version 1.4e are summarized on the page below.Hello! This is the SnakeEagle team :) While we continue working hard on Stage 3, we are also always listening to your feedback and carefully considering how to improve th…
SummaryAdded \Improved VisibilityImproved Controls and Frame StabilityHello, this is the SnakeEagle team. In this update, we have added \ and improved visibility and frame stability. We took some extra time to carefully polish these changes, and we truly appre…
SummaryImproved various non-intuitive elementsAdded a 3-second delayed pause featureOverall balance adjustments and other improvementsHello! This is the SnakeEagle team. Most of the difficulties caused by non-intuitive elements have been addressed in this upda…
SummaryImproved control-related difficultyFine-tuned pattern intensity for each difficultyRefined unintuitive elements beyond the original design intent, and moreHello! We’re the SnakeEagle team.We carefully review all of your reviews, feedback, and videos, an…
Hello! We're Team SnakeEagle, the developers behind the game :3 We hope you all had a wonderful October!*This devlog contains information about Stage 3, which is currently in development. Please note that some details may change as development progresses. Whil…
Hello!We're SnakeEagle, the team behind KILL THE WITCH. Due to some personal circumstances in September, I wasn't able to prepare enough content or footage for a proper Dev Log. I sincerely apologize to everyone who has been waiting for an update. Instead, I'd…
Hello! We are Team SnakeEagle. With July coming to an end, we’re here to share the latest KILL THE WITCH development log! :)*This development log contains information about Stage 3, which is currently in development. As the content is still being developed, it…
Hello! This is the SnakeEagle team. We hope you’ve been doing well over the past month. We’re here to quickly share our third devlog for Stage 3.*This devlog includes content related to Stage 3, which is currently in development. As the content is still in dev…
Hello!We are SnakeEagle, a team currently developing a game. We hope you all had a great May! Today, we’d like to share our May devlog, which includes updates on Stage 3. In this devlog, we talk about things such as the main mechanic of the stage.*This devlog …
Hello! This is Team Snake Eagle. Here in Korea, where I live, it has already become a lush, vibrant spring. It feels like the perfect time to take a walk, enjoy the sunshine, and admire the blooming flowers. Wherever you are, we hope you’re enjoying the season…
Hello, this is the SnakeEagle team! It has already been a month since our Early Access launch, and now we are entering early April. For those of you who are waiting for the game’s completion, we would like to share a short development log at the end of each mo…
Hello, We are SnakeEagle, the team behind KILL THE WITCH. The story of a witch who grips her baseball bat tight and smashes everything in her path— KILL THE WITCH is now live in Early Access! Discord ServerDiscord Server LinkThe official KILL THE WITCH communi…
Hello! We’re SnakeEagle, the team behind KILL THE WITCH :) A story of a witch who grips a baseball bat and smashes everything in her path— KILL THE WITCH will launch in Early Access on February 17 at 6:00 PM (PST) / 9:00 PM (EST)! Early Access Release DateFebr…
This marks the final devlog for Stage 2! Our current goal — releasing the Early Access version up to Stage 2 — is now just a few months away. From here on, we’ll be focusing entirely on polishing Stage 2, rating submission, localization, and launch preparation…