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Hello everyone, after 9 months! 🙂With this devlog, I’m officially marking the completion of version 0.2 of Tales of Elondria! I won’t go into full detail and bore you, but let’s just say I’ve been through quite a few phases in my personal life — some motivati…
Hello everyone, January was full of flu for me 🙂 still I did my best to get some nice progress and take Tales of Elondria a step forward. Stats, Skills, and UI Improvements The month started strong with the integration of new stats, further refining character…
Happy New Year, adventurers! December was a highly productive month for Tales of Elondria. It’s been a busy month filled with feature implementations, bug fixes, and new mechanics, all building toward an even richer and more immersive experience. Here’s a reca…
November was a month of exploration, triumphs, and plenty of bugs (both literal and code-based). Let me take you on a little journey through the world of Tales of Elondria and all the progress we made together. The Fishermen Set Sail At the start of the month,…
Hello, dear people of Elondria! Welcome to the October devlog for Tales of Elondria, a 2D single-player RPG. The game is still in version 0.2, and every day it’s becoming more like the game I want to play. Finishing up Taverns (for real this time) I had three …
Hello all, welcome to the new devlog for Tales of Elondria, a single-player RPG for PC (doing this for SEO :D). This month was OK with some solid progress. After wrapping up the combat mechanics last month, I focused on expanding the tavern’s functionality. Wh…