Last 7 days
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72% positive of 11 · Mostly Positive · Live from Steam
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Equip various magitech, perks, and weaponry to fight against hordes of creatures beckoned to remind humanity of their hubris. Fight either alone or alongside up to two friends, and employ advanced tactics to defy the forces of fate.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 72% on 2026-11-01 → 72% today (11 reviews)
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1 item on Steam, newest first.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This fixes the CVE-2025-59489 vulnerability. Note that this likely was never used to any significant capacity.This build is a debug build. Some code for new systems in in-place, resulting in many bug fixes and performance improvements. However, this build does…
Throughout the past few months I have been working on internal improvements to Magitech Requiem's core foundations, in order to achieve more flexibility and the ability to implement more complex systems. Today I'm releasing a preview release so that there's a …
Today I am releasing an update which is fairly large under the hood, and therefore, took quite a while to develop. This update adds some new enemies, weapons, and abilities. Behind the scenes, a large refactor of many systems has been done, to better prepare f…
I am finally bundling together Alpha release 0.1.2! This update took much longer to develop than I anticipated. ProcGen The main feature of a0.1.2 is a new procedural generation system for scenes, which replaces the placeholder scene from prior versions. Witho…
Here's a quick news update. There's now a Discord server! https://discord.gg/HfbpjvmR I also released the source code for OathFramework, the underlying layer which powers Magitech Requiem, as well as the code for the game itself: https://github.com/Gitspathe/O…
The first patch is here! My focus with this patch was to overhaul a few aspects and mechanics of the game, and to add a layer of polish before I move onto adding sizable chunks of new content. Below I will summarize the most important changes: 2 new perks have…
Hello! Today I've released the first publicly available version of Magitech Requiem, Alpha 0.1.0-dev7. This release is obviously very early, and is only a prototype of the final game. Importantly, the release is centered around the implementation and testing o…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.