Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Break through the siege and welcome the dawn of victory! Eight skills, twelve maps, three hundred talents, top-down survival Roguelike game! Growing stronger, fearless even in the midst of heavy encirclement. Arena, have a pleasant battle with others.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed after passing the maximum level
Optimize the multilingual addition of new games Optimize skills from levels 7 to 5, enhance skill power, and increase the number of various triggers Add logic to bombs and magnets, expand the range of bombs and magnets Increase the treasure box density of all …
Add remote fireballs, logic, and hit effects Add Alien remote attacks on small monsters Add a second type of remote monster and data Obtain the current time Add several remote forms and logic of small monsters
Upgrade the game to UE5.3
Fixed the bug where the interface did not refresh after refreshing the ranking data.
1. Enhance the display of character skill attributes separately when unlocking characters 2. Extra calculation for character skill enhancement during damage calculation
Optimize images in Survivor Organize and delete unnecessary resources Delete useless actions Add remote attack animations for some small monsters increase JumpGame Optimize JumpGame exit game interface logic
1. Fixed a bug where there was a double pause error during the upgrade. 2. Fix a bug where the hit animation only plays once. 3. If it is obstructed during Arena, the line of sight will be on the left. 4. Increase the attack probability logic for all small mon…
Numerical optimization of talent system Add some small monsters and elite small monsters Optimize the band data for monster spawning Add some attack and death sound effects Add arena data Optimize monster spawning data for each map Add test wayfinding informat…
Provide a brief introduction to the game and its main gameplay. Survival for a longer period of time is the only pursuit.
Provide a brief introduction to the game and its main gameplay. Survival for a longer period of time is the only pursuit.