Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This update had two big goals: make the demo a much better first experience, and fix the mid-game slump where your colony would slowly fall apart.Playtests showed the mid game was a slog. Humans dropped stuff everywhere and stopped working, and it wasn't clearโฆ
This update is pretty big and includes a new biome, vehicles mechanic, tons of new buildings moving up the tech tree, some additional human backstory flavors and more! We have now solidly moved away from the demo content and are marching towards early access.Nโฆ
This update took longer than usual because I had to redo the entire human NPC brains. Now their behavior is much more complex and sometimes funny.Smarter HumansSurvivors now have professions (Doctor, Farmer, Firefighter, Software Engineer, Teacher, and ~15 morโฆ
Introduce consumable items: deployable spikes and crude mine. These create instant buildings and should address the feedback that it is hard to deal with very large hordes of enemies, especially early game.Updated camp fire to allow fuel production but at a hiโฆ
Its been a while! There have been a bunch of updates since the demo has been released. Here they are:Combat & AbilitiesNew ability modules: Laser Eye Cannon, Plasma Sword, Flamethrower, and Chainsaw โ each with unique mechanics and activated abilitiesAbility mโฆ