Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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68% positive of 99 · Mixed · Live from Steam
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A drag and drop crafting game that offers unbound possibilities. No limits, no direction, just pure creativity and endless crafting.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 68% on 2026-11-01 → 68% today (99 reviews)
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No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
1 item on Steam, newest first.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed 'Venturing beyond' and 'Pushing the boundaries' achievements not being achievable
Fixed egg and idea achievements not unlocking Added error checking for more things that were affected by the lack of servers
Fixed flashbang achievement not popping
With the server shutdown I have changed the default endpoint to localhost as I still get charged for DNS requests. Changed Disable AI Generation to default to true Added text in popup to remind people its recommended to turn off AI Generation.
Added a button to unlock online based achievements. The servers will be shutdown sometime between now and Christmas and the GitHub pages will be updated with references to database dumps if anyone wants to host their own version (which can be used by running w…
Fixed crash when server isn't available. Fixed missing languages. Added server shutdown message.
Thank you to everyone who has given the game a go, i hope you had at least 3 minutes and 24 seconds of enjoyment from it. Its been nearly 6 months and it was fun making this, however the costs of running it with little to no return and no where for it to go fr…
V2 is here! I know the updates have been few and far between, but the update is finally here. With all the changes, this game has basically been rewritten from the ground up. Fixes Put the AI in its place (it should now generate things that make more sense) Fi…
Hi! It has been a while (sorry about that). Most if not all of the backend and frontend work for the full release has been completed and I am now in the process of testing and verifying everything works as it should. Be prepared I want to be very clear with an…
Congrats to all the players for making over 100,000 items! (And for burning a hole in my wallet faster than expected) Want to say thank you to everyone that tried the game, it has been more of a success than i could have ever have hoped. The plan was over the …