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The fifth devlog is with our artist Johannes Lott. He is drawing all our characters and talks about inspirations, technique, his favourite character from Mops & Mobs, why trash is cool and why he is doing pixel art for his own game Pesky Orcs!
In our fourth devlog for our Dungeon Adventure Mops & Mobs we talk about translation challenges, a new setting, sounds and Dithering effect.
🧹Good tidings from the dungeons! 🧹We are thrilled to announce that we are part of the German Indie Showcase - Summer Game Fest Edition 2026! Among 40 upcoming games from Germany, you'll find our freshly forged trailer, featuring the glorious voice talent of …
In our third devlog for our Dungeon Adventure Mops & Mobs we talk about the Japanese translation, the card combat and the Goblin Forge.
Our second devlog is about the movement in Mops & Mobs. It is inspired by dungeon crawlers. We talk about the titles we developed, so far. And what dungeon crawlers inspired us:Games mentioned are: Pitman, Wood for the Trees, They look strange and have to die …
Mops & Mobs is growing - the demo, and the dungeon behind it. Much of that growth has happened in the shadows so far. Now it’s time to open the dungeon hallways: with our first dev log, we take you into the depths of development. How it all began, what changed…