Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
100% positive of 6 · 6 user reviews · Live from Steam
Loading reviews from Steam…
Jumping Steve is a 2d arcade style indy casual roguelike game. Stay on the crows. Collect the thingys to increase your score so you can unlock stuff. MOD machine randomness. With over 2 Achievements. Power ups. 2 player. Lots of items. Visit Camp Aign. Not compatible with the gameboy camera.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (6 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
There is a problem with gamepad support on the latest update that is out of my control the fix at the moment. Because of this I have made an older version available on the unstable branch that still has working pad support. To change this go to your games prop…
removed the campaign not finished text (again) Upgraded jetpack Added more Cody and Gold Cody Fixed The Gap staying on in other modes when when half unlocked and turned on during a challenge.
CHANGES fixed power-up menu getting the player stuck when using the gamepad fixed miniverse minigames staying on fixed sterroids logbook icon not displaying correctly on the stats page fixed gamepad support for snail race and slots
CHANGES fixed infinite ropes in camp aign level 4 fixed blue mushroom effect staying on during a new camp aign run level 2 and onwards
CHANGES changed feather unlock to be more specific changed the power-up categories r2 and l2 now change log book screen added 8 more achievements added 1 more mini game and as usuall, a few other small changes.
CHANGES l1 and r1 now change achievement pages properly fixed issue with the rope item and analogue stick wheel arm not shooting on campaign level 3 fixed added more sound effects A few other small fixes and changes
I am going to try and complete jumping steve in 24 hours. This isn't going to be easy for me. I have a hard time playing anything for longer than 30 minutes (with quite a few exceptions). Jumping steve was designed to be played with the short attention span in…