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so basically, a week ago this guy (girl?) posted this wonderfully politely written and helpful piece of feedback.Well, you can pretty much thank them for solving the jittery jaggedness of before, i sure as f**k am. Thank you, Nim, you will be forever remembere…
hi hi again just had a little playtest and obsessively found myself testing every headbonking scenario because i was just f**ken sick of having my flow broken by it and it's relatively safe to say now that headbonking should be fucking non-existent.thank the f…
12:34am and don't wanna sleep so made a coupla lil movement improvements wallrunning up / walljumping up no longer jarringly deletes your forward velocityheadbonking should be COMPLETELY goneincreased responsiveness of pulling HOWEVER it may effect your swingi…
Coupla things i tweaked - shroomo doesn't give you the grapple anymore (but you can still easily find it)sensitivity whilst loading your jump slightly decreased, soon i'll add a slider for you so you can tweak this yourselfremoved the 'put the ciggies in the b…
holy f*ck c*nt my last instagram post @mozentum absolutely popped off. thank you so much.firstly, 3RD PERSON MODE - you need to make sure you lower the Ysensitivity once you switch - slightly annoying i know, but at least we got it now. i'll automate that at s…
just some movement improvements,still finalising dazza - it's taking a bit of time cause i'm using this as an opportunity to improve the tutorial with some on screen prompts as well (since dazza will teach you a new skill).also just about to have keybinds fina…
Yeah pretty much exactly what the title says. Haven't updated in a few days cause i've made a bunch of stuff a lot better.Controller support fixed and improved w/ onscreen controls that automatically update based on if you're using controller or not.Movement S…
Yeah as the subtitle says It's a bit messy.You'll find ciggies on the ground everywhere just while i've been making and testing their functionality - the reason i'm still uploading is cause the movement improvements are too good not to upload and its more fun …
Thanks to some very helpful feedback from Dick Cheney (himself) i improved the grapple / javelin recall functionality and stability of the grapple rope.Also added character customisation and will soon add more options.Lemme know whatcha feedback isAnd as alway…
Exactly what it sounds like. if ya havent noticed, almost everything in MOZENTUM is completely done with your ingame hands. now you have a grapple and you can put things in your inventory. i still need to add this to the tutorial so folks know how to use it lo…
item interaction has been confusing in the past, hopefully this update makes things easier to understand :))Added Javelin throwingAdded ability to recall javelinAdded Ui for throwing and recallingAdded inventory system (but the ui for it isn't hhoked up yet)in…