Last 7 days
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89% positive of 95 · Very Positive · Live from Steam
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Counterpick Labs is a free platform fighter where you mix and match gear to build your perfect loadout. Featuring a single player story mode, a roguelike PvP mode where you earn powerful upgrades as you fight, and a classic no-frills PvP mode.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 89% on 2026-11-01 → 89% today (95 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Windows, Mac, Linux (3 downloads)
Changed: Windows, Mac, Linux (3 downloads)
Changed: Windows, Mac, Linux (3 downloads)
Hi! Sorry this patch is not the most exciting... but it sets us up for some cool new features :) General - Rewrote core rendering code to improve rendering performance. This will not be noticeable to most players, but it allows me to work on some new resource-…
Hi folks! We've been due for a balance patch for a while. Highlights include reworked Folding Blade attacks, buffs to various Secondaries, buffs to Shine Bracer, and nerfs to UFO. General Increased shield damage universally by ~10%Slightly altered velocity cur…
Wrecking Ball Added a new primary weapon, "Wrecking Ball". The wrecking ball is a mechanized flail attachment propelled by advanced magnet tech. It excels at mid-range combat and can be thrown to finish off opponents from afar. Wrecking ball is automatically u…
This patch aims to increase game speed and pacing by increasing aerial mobility, increasing attack speed, and reducing knockback scaling on many attacks to make them more usable as setup tools for combos and knockouts. Shoutouts to the folks in the Discord who…
Hi folks, got a bunch of new progression features for you all - account and gear levels, achievements, avatar customization, battle passes, private lobby rewards, and more. Also a ton of new Arena mode stages. Battle passes have been requested for a while, but…
Secondary Weapon Cosmetics Secondary weapons now have skins and palettes. Added new skins: Fungus (Plunger), Relic (Harpoon), Cactus (Spiked Fist), Stinger (Crossbow), Turtle (Buckler), and Beast (Gauntlet). Added 82 color palettes across all secondary weapons…
Testing GroundsAdded the Testing Grounds, accessible from the main menu.The Testing Grounds combines the functionality of the Loadout Gallery and Stage Gallery into one place, while also providing additional training features.Training features: Set player dama…
This is our largest patch to date in terms of gameplay impact. It aims to improve pacing and increase player freedom and expression in moment-to-moment gameplay. This is accomplished by speeding up various mechanics (knockback, jumps, etc), by introducing fast…
Map Editor (Beta)Added a Map Editor, which allows players to create custom maps to fight on. The Map Editor includes Stages, Platforms, Icy Stages, Icy Platforms, Targets, Bumpers, Barriers, Spike Balls, Checkpoints, and also a few completely new stage h...
LobbiesLobbies now support 2v2 and FFA modes, with up to 4 players in a lobby.Added spectator support to lobbies. (Note that currently spectators still count toward the maximum of 4 players in a lobby).Added a lobby chat system.Lobby hosts can now add bo...
General Added support for up to 4 players/bots in local multiplayer. (Online support coming soon). Bot-only matches are now supported. Added teams. Friendly fire can be set to off, on, or partial (50% damage). UI/UX Redesigned local multiplayer UI. Altered Are…
This patch includes some major under-the-hood code optimizations. Not the most exciting in terms of content but it allows me to work on some more exciting features that were previously held back by performance concerns. General Re-wrote core animation, renderi…
0.31.0 - April 25, 2025 This patch includes art improvements, general gameplay quality-of-life changes, and some gear-specific updates. Art and Animations Re-designed several gear pieces. The most significantly impacted are all Suits, Quad Staff, Chakram, Cann…
New Secondary WeaponsAdded 3 new secondary weapons: Crossbow, Buckler, and Gauntlet.Crossbow: "A one-handed crossbow whose arrows deal massive shield damage. It must be reloaded after each shot".Buckler: "A small buckler that can be used to bash opponents, kno…
UI OverhaulRedesigned Loadout menus. Instead of being text-based, Loadout menus now use a comprehensive set of menu icons representing gear pieces and skins.Players can now create L...
New Gadget: Shine Bracer Added a new gadget. The Shine Bracer is a wrist-worn device that harnesses the power of stars. Added Arena new upgrade: Nova Boost - your Shine Bracer's recovery range is greatly increased. Added skins for Shine Bracer: Heart, Hexagon,…
New Gadget: UFO Added a new gadget, the UFO. The UFO is a floating companion that can shoot projectiles, abduct your opponent, and pull you upward with a tractor beam. You can also hop inside it and charge at your opponents, dealing damage on contact. Added Ar…
This patch allows players to earn rewards while enjoying their preferred game mode(s), with or without the pressure of human competition. It also aims to promote quickplay usage to increase the likelihood of finding player opponents. NPC Collecting Added optio…
This patch significantly improves the CPUs. They should now challenge the majority of players and should legitimately help dedicated players improve at the game. Given how difficult it can be to find real people to play against I think this is pretty important…
Art Added shading to the majority of character sprites. This includes gear pieces, respawn platforms, and avatar faces. Redrew and added depth to stage tiles to give them a 3-dimensional appearance. Tweaked a few animations, including some Flame Cannon animati…