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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Happy Friday!Over the last few weeks, I've been focusing on how era progression and the innovation system work together.The active era controls your early limitations and technology. You'll begin your journey in the neolithic era, which introduces early factio…
Finding Food: From Foraging to FarmingBefore your cities can reach for the stars, they have to eat. In ecoSYSTEMS, every civilization begins with a simple challenge: feed your people. The early game is all about building a stable food supply and surplus. Surpl…
My name is Kaleb Wassa, and today I get to share ecoSYSTEMS! A passion project of mine that I've been working on extensively over the last few months.At its core, ecoSYSTEMS is a sandbox city-builder and alternative history simulator. It’s also an exploration …
Not tested by Valve yet. Results from Valve's own testing.
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