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33% positive of 45 · Mostly Negative · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 33% on 2026-11-01 → 33% today (45 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey everyone!Big one today. We've pushed a ton of new content to the Early Access build and it's live right now.Here's what's new: lesson modules and mini games for View Selected, Camera Render, and 3D Cursor. New mini games for Move/Rotate/Scale and Add/Delet…
NEW Level Select Screen implemented - players can now jump directly into tutorials and give us focused feedback.We’re shifting development to prioritize the Crash Course version of the game. The overworld/story mode isn’t gone forever. Just on hold while we re…
Hey everyone! Thank you to those of you who jumped into our Early Access and took the time to share feedback. We’ve read your comments and wanted to provide some context and an update on what’s changing. A quick reality checkWe’re currently a 2-person team (no…
Hey everyone,3D Cursor module is done and in the beta!We're now working on the final level. It brings together everything you've learned across all the modules into one big challenge that leads to a face-off with DUBE. We're really happy with how it's shaping …
Hey everyone,Here's what we're working on right now.We're building a reward system that gives players Creator Cards for excelling in lessons, plus new cursor skins you can unlock as achievements. More reasons to replay and push for those high scores!We've also…
Hey everyone,We've been quiet, but we haven't been idle. A batch of new content is about to hit the Early Access build:New lesson modules and mini games for View Selected and Camera Render. New mini games for Move/Rotate/Scale and Add/Delete. That's a big chun…
Hey everyone,Quick update from the team. We're alive, we promise.The past several months have been rough on a personal level, and with a small team, when life hits, development feels it. We don't have a big studio backing us. It's just us, being very human.Goo…
Works, but may need extra effort. Results from Valve's own testing.