Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 5 · 5 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Blaze through enemies, collect unique characters, and chase highscores in this original retro platformer. Search for secrets around every corner as you try to survive a variety of obstacles with an ever-dwindling team of dragons. Cute but tough. Short and snacky.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (5 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
There was a very unfun bug with Oroboros' ability where his attack would not work after he lost a bubble shield. It was a stupid bug - a single line of code fixed it. I also found a place where Oroboros was still bouncing on a ramp (he was interacting with the…
The default balance between music and sound effects has been tweaked slightly to up the volume of the music The default volume of the whole game has been raised slightly The volume of the opening theme has been made louder Certain enemy projectiles (the elf ha…
I've been 100% speed running the game - well sort of - I'm still not great at speed running - but that let me test a bunch and find a bunch of small glitches. - The Sphinx hallway and subsequent fight had a lot of glitches specifically related to the bubble sh…
As it turns out, there were some pretty serious glitches related to the bubble shield difficulty settings. If you turned on "healthy pop," it worked properly with enemies, but something happened with things like archer arrows and saw blades - oh and mini bosse…
There was a bug where if you were holding up or down when the "select level" frame began, the sign would run through the animation without unlocking a level - that's been fixed There was a bug where the heads on the character wheel were not appearing in the wi…
Someone requested that the bubble shield act more like an extra health (not popping unless the player takes damage), and although that clashes with our intended vision for the bubble shield, I worried that players would expect it to work that way. This led me …