Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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50% positive of 2 · 2 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
A deliberately simplistic strategy game about equal opportunities and outplaying your opponents with stone cold logic
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 50% on 2026-11-01 → 50% today (2 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I've spent the past few days working on implementing strategies and fixing problems with the Manual bot. It should now be a lot smarter than before, especially when defending its factories. To access beta features like the new bots, you have to enable them in …
Fixes:The global visualization button would instead control the game settings button sprite in the replay sceneThe campaign would get stuck in a black screen after winning a mission
Fixes:The server would take the wrong connection count when calculating the action cost for a scan, which could result in a cost overdraft and lead to the game being prematurely ended due to suspected cheatingAdded missing translations for the disruptorChanged…
Fixes:(Potentially) fixed an issue where dragging a fleet movement would not register the start of the dragNew features:Action animations have been enhanced with some post-processing and other effects (Which can be disabled in the settings)Changes:Node sprites…
Preset changes:Standard rules:Artillery charge cost: 25 -> 40Lenient rules:Artillery charge cost: 20 -> 30Punishing rules:Artillery charge cost: 30 -> 50Standard complexity:Artillery charge multiplier step: 1.05 -> 1.2Artillery charge destruction step: 0.2 -> …
Fixed issues:Campaign missions would break in gamemodes with external scores due to a parsing errorThe neutral upgrade "Disable timer" in campaigns wouldn't apply correctlySpecial thanks to the guy who reported the bugs!
On the topic of singleplayerArgebe started from the idea of making a simplistic strategy multiplayer game, emphasis on multiplayer. It grew into something much bigger than the little concept I drew up that evening (which you can find in Extras > Dev Notes) and…
New campaign +One of the feedbacks I got in the feedback form was the wish for the ability to play harder campaigns. Considering I've wanted to do something like this from the very start, I'd say now is a good time to get New Campaign + out! After completing a…
The fog of war is here!Argebe's core philosophy has always been about deterministic outcomes and full transparency. With the fog of war, that transparency has taken a bit of a hit. Now, in order to see what your opponent is doing, you'll need to send out fleet…
Gameplay changes:Warp nodes now allow warping to any node as long as a friendly fleet is present, or the node itself is friendly and uncontestedPreset changes:Standard rules:Initial resource amount: 100 -> 150Mine resource amount: 50 -> 60Max passive income: 1…
Argebe was released over a year ago at this point. Back then, I was really happy with how it looked, since my earlier frame of reference for what Argebe used to look like was the default Unity UI style. Anything that adds a bit of character over that default s…
Players, playtesters, friends and family, people I've worked with and a mix of all of the above: It's done! After roughly 2.5 years of weekend and after-work development, Argebe is finally out. Releasing a game is a huge milestone for me, as it would be for an…
Argebe's release is coming closer When I first set up the Steam page for Argebe a long time ago, I set the release date to the 14th of February 2025. I don't know, it just felt like a nice date for no reason whatsoever. Then Steam told me I could be featured i…
I'm back from my little vacation and in order to get back into Argebe, I've made some small but hopefully impactful changes and additions to the game! Additions The animated background now does Parallax stuff, so it also moves with the camera but slower than t…
Oh boy. This post marks the end of a long overdue rework that took me quite a while to finish. Let's look at where it all began, and why changing what I did was so important! Humble beginnings Argebe is my first multiplayer game. I've made some singleplayer ga…
Before we start In the past week, I've increased my inner circle of testers a bit. Thanks to you, I've gotten a lot of good feedback for changes and bug reports. Once again, I want to thank all of my testers for playing the game and sharing their thoughts! I'm…
Before we start I want to extend my deepest appreciation to all of you who have tried out Argebe's beta playtest in its first week of being live! I've given out a number of keys to friends, family, colleagues, former colleagues and some extra ones for those wh…