Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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0% positive of 2 · 2 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 0% on 2026-11-01 → 0% today (2 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixes Fixed a bug where you could pick up items through walls on Ridgeview High. Fixed a bug where you couldn't crouch. Mixed the sounds so they make more sense, footstep audio, entity audio, etc. Fixed a bug where it was hard to tell what direction sounds wer…
Fixes: Fixed graphical issues on the tutorial map. Fixed a bug where everyone could see the death animation for any player. Fixed a bug where the entities would hit max running speed after killing a player. Fixed a bug where Long Isle Factory didn't have a kil…
Fixed: Fixed a bug where you would need to restart your game to enable/disable Headbob Fixed a bug where settings would enable/disable other settings randomly (changing FOV would reset sensitivity) Fixed a bug where none of the audio settings were linked corre…
Perks Added the framework for perks, as well as some perks to play around and test. This will be part of the progression system in the game, dying causes you to lose your perk, and you get 1 perk point per level. These vary from small help to make the game eas…
Hey Everyone, As we said in the last post, we're going to be adding 2 new maps over the next few weeks as we gear up for launch. This one is Ridgeview High, this is going to be a medium-difficulty map, the first one currently in Get Out, and will serve as the …
Hey Everyone, As we said in the last post, we're going to be adding 2 new maps over the next few weeks as we gear up for launch. The first one is Long Isle Factory, this is going to be the easiest map currently in Get Out and will serve as the perfect follow-u…
New Maps Coming Soon: Before the launch of Get Out, our goal is to have a minimum of 5 playable and completable maps, this ensures there is more than enough content for players on the launch of the game. Over the next few weeks, we'll be adding the following t…
Fixed: Fixed a bug where the FOV would change if you changed the sensitivity Fixed a bug where the random scream time was set to 0, causing the entity to scream constantly Fixed a bug where the ragdoll was the default UE5 mannequin still, it now uses your cust…