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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Приветствую, друзья! Greetings, friends! This time, the grind system and related aspects in the game have been almost completely overhauled. Activities The game has been enriched with mining activities, resources, and equipment for all these tasks. Ore Mining …
Greetings, friends! This time I did everything little by little :) Interfaces Now important things like labels, HP, nicknames, etc., are more clearly visible and resize with zoom. Survivability The game has a low TTK and a very high cost of error, sometimes tr…
Greetings, friends! As practice has shown, the game has very limited functions for car development, and as a result, the improvement process becomes uninteresting. Consequently, the player immediately tries to switch to a cooler car, forgetting about the previ…
Greetings, friends! The economic model of the game has been improved. In my game, the economy is entirely driven by player actions. This means that all items in the game, from resources to hulls, can only be obtained from other players or made by oneself. At t…
Greetings, friends! Continuing the topic of clusters (clans), when a cluster gets a base in the wasteland, it can participate in wars. War Two clusters take part in the war, one of which is the attacking side, and the other is the defending side. The warring p…
Greetings, friends! Continuing the theme of Clans/Clusters, each cluster in the game can establish its own base in the wasteland and capture an entire sector. Establishing a base in the sector is a very expensive and risky operation, but the cluster that manag…