Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 16 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
A strategic roguelike deckbuilder with tiles instead of cards. Fight enemies by collecting unique tiles and merging them to deal damage or defend yourself. Unleash devastating combos by combining powerful artifacts that radically change your run.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (16 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A big quality of life feature that I simply did not have the time to finish before release, was the option to resume your run. This forced players up until this point to either push through to the end or until the game got the better of them. Anytime you neede…
Thanks to the feedback from players, I realized that both the cultist and the treasure level were each resulting in separate situations where the board would essentially freeze up. You could still exit out of the run, but the board itself could no longer be us…
Thanks to å¤™æ— å›¿ for pointing out in their review that the game can freeze if you refresh the shop often enough. Previous playtesters had apparently not amassed enough wealth to trigger this condition or simply had found what they were looking for earlier. Either…
I found that it was possible to soft-lock yourself if you had a fully maxed out inventory and then went to the tile upgrade section in the rest area. So I added a cancel button to that, so you can easily back out of it. Plus I figured it's nice to be able to c…
Similar to the bug mentioned in the patch I released yesterday, it was still possible to soft-lock yourself in a position where no more moves are possible, but the game doesn't register it. This time in the first two levels of the tutorial. Mainly the second l…
I knew I had to have missed some bugs, but you move at a record setting pace! It turns out if you had any of the 3 artifacts that upgrade your tiles at the start of your turn and then managed to run out of moves to play, the game would soft lock. This has now …
After receiving a lot of very useful feedback on the demo, the full version of Tiles & Vials is now out and can be purchased! Thanks to everyone that helped me make it a reality!!If you do find any bugs or have other feedback, please let me know through the in…