Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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50% positive of 6 · 6 user reviews · Live from Steam
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Lead a squad of up to 7 members entering a constantly changing barrier. In this mysterious adventure, meet interesting companions, fight against various enemies, collect rare treasures, and reveal the secrets concealed within the barrier.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 50% on 2026-11-01 → 50% today (6 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
It’s been a long time since my last update.After leaving my job, I took a fresh look back at my journey as an indie game developer. I realized I’d been buried in work the whole time, rarely pausing to observe and reflect. Having worked as a programmer for year…
From last June, my family and job encountered many challenges. My life changed a lot, hence I stopped updatding this project for nearly half year.I think the situation has been readjusted, and I should preserve and continue developing this game.Optimization-Re…
Optimization-Remove hero story levelsAs mentioned in the previous update, the game is now adjusted to emphasize combat, then the significance of the story becomes weaker.Although the story levels can be used to introduce the reasons why the heroes join the bat…
Finally here comes the new release of Epic Relics which took me totally 2 months.I tried to implement a new design method by Epic Relics. That requires multiple units in team to work together to achieve certain behaviors. Then it can significantly improve capa…
Since last update, a lot of bugs appeared, I'm very sorry. Now I'm preparing a big new release, so the project is very unstable, and updating frequency has become slower. However I think it's necessary to release a new version to fixed those bugs temporarily, …
Reset Turn Added a reset turn function. Use this when you feel you did a inproper move. It can be used once a battle. When I started writing code at beginning, I didn't consider to support this function. So I have to take a long time to refactor the fundamenta…