Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey folks, another bug fix:Fixed an issue where leveling up without Hypertensive Crisis selected as a starting move causes a softlockHave a good one!
Hey folks, just a bug fix:Fixed an issue where an enemy changing "phases" causes the game to soft lockalright have fun!
Fixed a bug where Hive Mind would not progress in its phase Fixed a bug where leveling up could overheal a character Fixed a bug where HP Bars would not update properly at the start of combat Fixed a bug where an enemy Healing out of a 0 hp state after their a…
Hey Folks, tiny additional set of fixes: Fixed an issue where fixation was still not properly unlocking a character from a dead target Fixed an issue where Status effects were not properly using/applying the correct values during effects
Hey folks, mid-month update for you all: Bugfixes: Fixed an issue where a Mawsquito was not spawning properly and would be treated as dead instantly Fixed an issue where HP would not update by whole numbers Fixed an issue where Fixation was not removing itself…
Hey folks this is an update from December, but I learned Playtests and Main Projects get different updates, so I'll be working on keeping all that in line moving forward. That said: Take it away, Past Me! Sorry for the wait, I ran into an bug with the game eng…
Overview:New gameplay stage - Pre-combat encounterAdded text speed controlSmall balance tweaksPre-Combat Encounters:Before starting a combat, players will be presented with some mood setting art featuring the creature's main mechanic, as well as a short introd…
Hey folks,Thanks for the patience this year - I recently became a father so between adjusting to that and general career happenings, development has been slow. Here's what'll be coming down the pipe hopefully soon:Combat Intros:A concept from Act bosses that I…
Overview:Added a new game setting/mode: Pain ToleranceBug fixesVisual UpdatesPain Tolerance:Paint tolerance is Siphonogore’s version of a difficulty setting - you can find the new control on the right side of the character setup before any run starts.While the…
Hey folk, sorry for the wait - here's what you can look forward to:Overview:Added new resource mechanic: BiomassRedesigned the leveling/upgrade system into 2 systems that interact with BiomassAdded build-facilitating upgrades for each partChanged move-selectio…
Hey folks, got some big tweaks to gameplay and smaller quality of life features for ya. Overview Added alternative interactions that change mutated behavior Updated several Enemy behavior patterns Updated Palpitate, Heartburn, and Hypertrophy with new move ide…
Hey folks, some big changes this time around. Overview: Combat system now allows moves to use ranges of values in damage and status effects Most moves have been updated with new values or designs Added a Critical Hit system Enemies have been nerfed in health a…
Hey folks, With the month coming to a close, I'm happy to share what I've been cooking for the last few weeks: Bug Fixes: Fixed an issue with Several loot items displaying a placeholder loot text instead of their actual data. Gameplay: Fatigue effects now disp…
Hey folks, I hope your Halloween went well - here's some eyecandy of the Act 1 Boss, Terratumor. Normally this post would be a patch/update, but October was a particularly "eventful" month to say the least - I'm realizing at the moment I'm not sure if my time …
Hey folks, very short one this month. A common feedback I kept getting was that the pacing was slow, especially combat - I looked into it a bit and found a way to change the speed of the combat scenes. Updated combat speed to be slightly quicker Added Combat S…
Hey folks, big one this time around, with a bit of news at the end. Overview: Updated the Manglerfish Fight Updated Hypertensive Crisis, Palpitate and Heart Burn Updated Encounter art and writing Updates regarding Fests and the roadmap Updated the Manglerfish …
Hey folks, sorry about being gone the past couple weeks - I've been working on writing and designing the second encounter, as well as figuring out a few balance fixes and combat features. Now that I have two encounters created, I no longer need to change how t…
Hey folks, we have a large one this time around: Bug Fixes Fixed an issue where loot that applied to enemies at the start of combat wasn’t being reset between runs Fixed a visual bug with the EXP Bar appearing filled when it should be empty. Fixed a bug where …
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.