Last 7 days · history since Nov 5, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
86% positive of 940 · Very Positive · Live from Steam
Loading reviews from Steam…
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 86% on 2026-11-03 → 86% today (940 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Closed the leaderboard. Optimized the generating point of players in team matches. Attempted to fix the issue of abnormal likes acquisition in 8 level of team matches.
Fixed the issue of occasional delay of 3 seconds in the next batch of enemies. Fixed the issue that two batches of enemy appeared at the same time.
Bug fixes: Fixed a potential issue that could allow team members to give more likes than intended. Attempted to address the problem of the spider boss transforming multiple times. Fixed incorrect button prompts in the prosthesis details interface for controlle…
New Feature: Added the function, allowing players to exchange for customized prosthetic bodies. Optimization Adjustments: Changed the unlock condition for team matches from clearing stages 1-20 to clearing stages 1-10. Optimized the UI indicator above Taisuke'…
Optimization Adjustments: Increased the enemy recreating rate for single-player mode. Performance optimization. Bug Fixes: Fixed an issue that the enemies would play dead. Attempted to fix the occasional problem of monsters teleporting. Fixed an issue where th…
Optimization adjustments: - Expanded the skill range of modifications for Taisuke's heavy attack weapons 2-3. - Adjusted the illustrations of Mirage Media characters and some dialogue in the plot. - Attempted performance optimization. Bug fixes: - Fixed the is…
As the game is about to officially launch, we plan to shut down and delist the version at 10:00 PM EST time on April 18th, 2024. The reasons for delisting the prologue are mainly: 1.The prologue shares a server with the upcoming Early Access version, and we ne…
Dear players! It is with great excitement that we announce the official release of the Early Access version of at 10:00 PM EST time on April 24th, 2024. As we previously mentioned in our official communities, after a period of content enrichment and testing, w…
Dear players, In order to optimize the server functions, we will be conducting a server maintenance on March 28th from 1:00 AM to 6:00 AM (UTC). During this time, you will not be able to access the game, and players who are currently in the game will be forced…
Hello everyone! We would like to express our gratitude to all the players who actively participated in the "Racing Match" event of the prologue version of . Your valuable feedback and suggestions during the gameplay were also greatly appreciated. The "Racing M…
Dear contestants: First of all, thank you very much for your support and feedback. On behalf of the game's dev team, I would like to express my sincerely gratitude to everyone! With the addition of a large number of players, the server of "Meta-Ghost: Prologue…
Hello everyone, We are here to share some details about the adjustments of enhancement system and online-co mode with you through this dev log. First and foremost, we'd like to inform everyone that our game, 'Meta-ghost: Prologue,' officially launched on 2/29.…
Works, but may need extra effort. Results from Valve's own testing.