Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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77% positive of 1,442 · Mostly Positive · Live from Steam
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Codename CURE II is a co-operative first person shooter set in the aftermath of a zombie apocalypse. Create an elite military squad with up to five players and fight your way through hordes of zombies in a variety of dynamic objective missions.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 77% on 2026-11-01 → 77% today (1,442 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- fixed some collision issues related to certain prop gibs interfering with shots/projectiles/downed players - fixed a rare crash related to survival defence zones - fixed wave music not playing for survival popper/spitter rush wave - minor translation updates…
The major update is here, Operators! This is a very substantial build, including lots of new gameplay content! The amount of changes here is quite large, so I'll go down the list one at a time. We're extremely proud of this update and are happy to finally get …
- New Bomb Extract region "Major Metropolis"! - New Survival mission "Big City Center"! - Additional distinctive infected types! * "Poppers" which explode damaging both players and other zombies at close range * "Spitters" which fire snot projectiles at player…
Hello Operators! On October 27th, we'll be dropping a major update for Codename CURE II, and we're very excited to get it into everyone's hands - It will come with new free content, as well as our first major DLC Expansion! While the update isn't ready just ye…
- addressed a potential CPU optimisation issue related to shooting/lag compensation, should improve host performance when calculating shots in denser areas of certain levels
- fixed an issue where movement or turning wasn't registering as an input for the host player (so could sometimes unexpectedly trigger the automatic take a break even if the host player was moving around) - slightly darkened player eye textures
- Take a Break feature added! During a mission if there is more than one active human, players can now temporarily have a bot take over for them without leaving the session, to help with short periods of being AFK. This can be manually triggered via pause menu…
- Survival defence zone objective system! On regular survival waves General Johnson will now identify an optional defence zone for players to capture / hold out in. The zone provides a horde reduction for each player starting the wave there + passively provide…
3 items on Steam, newest first.



Works great on Steam Deck. Results from Valve's own testing.