Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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66% positive of 9 · 9 user reviews · Live from Steam
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Battle your friends in this cozy cartoon multiplayer car shooter! Get unique physics based weapons to destroy your friends and customise your car to suit your style! Get tagging and bagging them kills today!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 66% on 2026-11-01 → 66% today (9 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi all just a quick update here. The work is still ongoing to get fully working Bots into the game for those solo players, I have been working away to try and get a dumbed down version in and working so here it is. Currently bots will fill the match with the r…
The demo for Autotag is finally released. Grab your friends and get into battle, with this release came a quick day 1 patch to fix some minor issues but here is a full list of changes from the last release to this quick patch. Changes v0.1.06 Added number plat…
So with the Steam fest coming up in the next few days I have managed to get together a demo for release on the 8th October. This is the most stable version of the game so far, it still has a few known issues but hopefully this will allow more players to get st…
Hi all, The latest update brings a load of new features and is now free to download from the store in the form of the playtest, get your friends and start the battle. Official changes v0.1.04 - Added auto pickup to weapons - Respawn time is now 3s - Removed de…
News Early access version v0.1.01 is now available in the beta tab if you use the code: Auto29TiploZoo So everyone that has access to the main game can now play and test the new update by going into the Steam Beta Tab. This is the start of a big change in Auto…
Hi all, So I decided to release Autotag in it's current state as I want to get more groups of people playing the game and providing feedback to how the game is. I would like to thank all the people that helped me test the game and I can't wait to hear back fro…
Welcome It's been a few busy weeks with Uni and family but I have managed to create a Ai movement system that also reverses itself out of trouble if it gets stuck so have decided to release it for some testing and get feedback on how the movement of the Ai fee…
News Update Hello all new players to Autotag, Steam Fest is getting good attention and I hope everyone is enjoying trying my game. That being said as a solo developer progress is so but I am well on my way to getting working AI cars in the game so people can p…
Hi everyone I am looking to do a playtest today at 9pm BST, make sure if your looking to join that you have the latest version of the playtest (v0.1.03) before joining.
Hi all, Thought it was time for a quick update on what's happening with Autotag. What's New? Currently we got approved for release by stream so hopefully soon the game will come into early access for all to find and play for free. Yes the game will be complete…
Playtest is now LIVE! Hi all the latest version of the playtest 0.0.16 is now live with a bunch of new features! Get your friends together and get battling! Change log: Added new map (Desert Island) Added player levels Locked customizations behind levels Added…
Overview The time has come for another major update log. This one is a game changer! A lot of work has been going into Autotag recently and that is to make it ready to release into early access as free to play! That's right, I just want people to play and enjo…
Hi all, It's proving difficult to find willing play testers to play Autotag enough to get feedback and without feedback it's hard to continue development on a multiplayer game. Should I bight the bullet so to speak and release the game as free to play and crea…
Playtesting Now Live! So to start off this announcement I am opening playtesting for 4 days, Tuesday 18th June - Friday 21st June. Get all your friends to get access and test out this fun little indie game. We have a bug reporting button on the main menu for a…
Hi all, Welcome to this months development log, It has been a steady but monumental jump since the last log. So progress has been made to get the first playtests functional and we did it! You can now request access to the playtest but also join us In private t…
Hi all, Just as a little update, playtests are now open for access requests for the weekend testing events that will soon be going ahead every weekend leading up to launch. If you would like to get involved please head to the store page and click request acces…
Welcome Well hello all and thank you so much for all the Wishlist's so far it's great to see an interest in my game. Now I figured as the game gets further in development it's worth updating everyone here on the current progress and plans. So without rambling …