Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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75% positive of 134 · Mostly Positive · Live from Steam
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A zombie virus, brought to BOXHEAD World by a meteorite that fell unexpectedly, continues to turn people into the zombies. To survive in this purgatorial world, you must unleash every bullet into the hordes of the zombies and use any explosive objects to drench every inch of the land in blood.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (134 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changes Support Attribute Enhance 3 Adjustment: When using rocket launchers or projectiles, two will be launched or thrown at once. The effect of the second one is only half of the original effect. B90 Ammo Capacity Adjustment: 150 → 120 Bug Fixes Fixed bug wh…
Fixed bug where the gacha was stuck after the gacha ended.
1. Fixed bug where the splash screen animation was missing. 2. Fixed an issue with incorrect player UI positioning during online play. 3. Optimized UI adaptation.
Fixed the issue of game crashing upon entering.
New Features Remote Co-op Mode: Play Boxhead: Immortal remotely with your friends! Use the "Multiplayer" button to create a room, and then invite your Steam friends to join the battlefield. Friendly Fire Protection Mechanism: When friendly fire is enable...
Adjusted the order of weapon images in the player status bar.
This is our second devlog, and next we'll be showing the map development progress for this month. Compared to the previous devlog, we've added a large amount of remodeling and detail work to the building interiors, making them feel more believable and three-di…
This is our first development log. Over the coming months, we’ll try to release one devlog each month to show our development progress and give everyone a more direct look at future game content.We’re designing some new gameplay around architectural design. Th…
Why Has It Been So Long Without an Update?Unfortunately, after going through several programmers who were unable to handle the work and lacked professional ethics, we only recently resumed normal development. According to our current programmer, "the code buil…
Project & Team Restructuring We were forced to make the difficult decision of restructuring our main development team and plans for the project. We have recruited talented new developers to the team, but recent progress has been slow due to project handover. T…
Because the game is currently in an early beta version, it needs feedback from a large number of players. So we hope you will join our discord to provide more suggestions in time to help improve our game! link: https://discord.gg/dHB3TQfETp