Last 7 days
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73% positive of 426 · Mostly Positive · Live from Steam
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Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time. Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 73% on 2026-11-01 → 73% today (426 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi everyone, Thank you for you patience whilst I fixed the issue with Diehard Dungeon failing to start. The issue was related to an update to the Steam SDK that, unfortunately broke the game. Everything has been updated to the latest version and should now wor…
Hi everyone, This is a small update to fix a couple of teething problems with version 1.8, as well as a couple of other small changes. Changelog: A bug that showed an incorrect number of tokens required for a Green Chest respin has been fixed. If the player ha…
Hi everyone, This is a small update to fix a couple of teething problems with version 1.8, as well as a couple of other small changes. Changelog: A bug that showed an incorrect number of tokens required for a Green Chest respin has been fixed. If the player ha…
Hi everyone, Version 1.8 is finally here! Changelog: Fading Light - A new minigame that costs 10 tokens to unlock. New enemy - Searching Eye. The respin system for green chests has changed. Every respin will now guarantee a win. Each successive respin will req…
Hi everyone, Version 1.8 is finally here! Changelog: Fading Light - A new minigame that costs 10 tokens to unlock. New enemy - Searching Eye. The respin system for green chests has changed. Every respin will now guarantee a win. Each successive respin will req…
Hi everyone, This is just a tiny update, but one that fixes a couple of potentially big issues. Changelog: The new enemy spawn system included in the previous patch, inadvertently led to the possibility of enemies (including bosses) that had the ability to tel…
Hi everyone, This is just a tiny update, but one that fixes a couple of potentially big issues. Changelog: The new enemy spawn system included in the previous patch, inadvertently led to the possibility of enemies (including bosses) that had the ability to tel…
Hi everyone, This patch addresses issues with difficulty, unfair/cheap deaths, Champion Mode improvements and much more. The changes should have a dramatic on how the game feels and plays, especially at higher ranks. Changelog: New chest: Yellow. Yellow chests…
Hi everyone, This patch addresses issues with difficulty, unfair/cheap deaths, Champion Mode improvements and much more. The changes should have a dramatic on how the game feels and plays, especially at higher ranks. Changelog: New chest: Yellow. Yellow chests…
Hi everyone, This is only a small patch that doesn't contain anything particularly exciting, but it does fix a critical issue with one of the perks not working. Changelog: The Sword Damage+ perk has been fixed and will now work correctly. Sprites (the evil fai…
Hi everyone, This is only a small patch that doesn't contain anything particularly exciting, but it does fix a critical issue with one of the perks not working. Changelog: The Sword Damage+ perk has been fixed and will now work correctly. Sprites (the evil fai…
Hi everyone! This is another big update that adds lots of new features and improvements. Changelog: Perks. After a successful run (escape from the dungeon), the player will be rewarded with a random perk for the next run. Perks bonuses will remain active for t…
Hi everyone! This is another big update that adds lots of new features and improvements. Changelog: Perks. After a successful run (escape from the dungeon), the player will be rewarded with a random perk for the next run. Perks bonuses will remain active for t…
Hi everyone, This update brings many changes and additions, so the version number has jumped straight to 1.6.5. Changelog: Day/night cycle, rain and dust/spores. Adds to the game's atsmosphere dramatically, making each environment feel slighlty different depen…
Hi everyone, This update brings many changes and additions, so the version number has jumped straight to 1.6.5. Changelog: Day/night cycle, rain and dust/spores. Adds to the game's atsmosphere dramatically, making each environment feel slighlty different depen…
Hi everyone! This is a fairly substantial update. I hope you like the new additions. Changelog: New feature: Shields. There are two shields that the player can pick up and use: a standard shield and a fear shield. Shields can only take a certain amount of dama…
Hi everyone! This is a fairly substantial update. I hope you like the new additions. Changelog: New feature: Shields. There are two shields that the player can pick up and use: a standard shield and a fear shield. Shields can only take a certain amount of dama…
Hi everyone! This patch includes a feature that has been requested many times: Player customisation. Pink bandana and yellow shoes FTW! https://dieharddungeon.files.wordpress.com/2014/06/ddappearance.gif The feature is limited to changing colours, but it's sur…
Hi everyone! This patch includes a feature that has been requested many times: Player customisation. Pink bandana and yellow shoes FTW! https://dieharddungeon.files.wordpress.com/2014/06/ddappearance.gif The feature is limited to changing colours, but it's sur…
Hi everyone! This is a small update, but one that brings some significant changes. Changelog: Sword swing delay has been removed. Every button press will now result in a sword swing. Room generation algorithm has been improved. Rooms should feel much more open…