Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We've whipped up a TON of changes in this one: Changed the flow of enemies in each arena Made blades easier to land shots with Tweaked how the flamethrower works Balloons pop before gold rush, now gold rush time is fixed. Shop reroll cost 20 -> 5 Show less demโฆ
A whole bunch of changes to help maximize goblinyness: changed the flow of enemies in each arena balloons pop before gold rush. gold rush time is fixed. shop recoll cost 20 -> 5 show less demo locked items in shop health is no longer purchasable in the shop heโฆ
Added Chinese (simplified) support Made wall grab key explicit (hold Shift) Fixed some colliders in the tutorial Made health drops a lot more common Refine ledge jumps, they now require forward input Made player damage indicator a little more prominent
Reworked arena's flow & difficulty Depositing gold requirement is now 50 (was 100)
- Jazzed up the tutorial - Snazzed up some UI - Blazzted some bugs.
Testing out patch notes for the first time. This update includes a bunch of refinements to the menu other UIs.