Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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61% positive of 276 · Mixed · Live from Steam
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A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 62% on 2026-11-01 → 61% today (276 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi everyone!During Chaos Front's second week since launch, I've pushed out about 10 small updates. Here's what's changed:1.Improved the Pugilist's stats, with a slight increase to Power Fist damage.2.Reinforced the overall UI logic to prevent the interface fro…
Hello everyone!Since yesterday, I've pushed out over a dozen small updates. Here's what's changed:1.Added the option to buy ×5 items at once.2.Added an Options button to the system menu in the strategy scene.3.When selecting an AMRS in the formation Menu, that…
Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:1.Increased Rocket Battery damage to 110, expanded its range to 2 to 4 tiles, and raised its EN cost to 200 (affects: Onager, Light Carrier).2.Changed the Lycurgus …
Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:1.Ship captains now receive an EXP reward upon successfully seizing an enemy unit.2.When starting a new game with the Lycurgus company, players will now be asked wh…
Hi everyone!Since yesterday, I've pushed out about 20 more small updates. Here's what's changed:1.Fixed a bug where black hole data from one battle could carry over into subsequent battles.2.Faction leaders will now deliver a series of dialogue hints throughou…
Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:Moved the squad Split Up button to the main action menu. Squads no longer need to choose between moving as a whole squad or splitting up first.When hovering over a …
Hi everyone!Chaos Front now has trading card drops, along with the related badges, community emoticons and profile backgrounds.There are also a few other updates:1.Enemies under player Compulsion can no longer perform Split Up operations.2.Fixed several cases …
Hello everyone!Over the past week, I've made a few small updates, including:1.Reduced the frequency of faction wars breaking out.2.Fixed a bug where certain abilities weren't fully displaying on the stat screen when a new unit was unlocked after a mission.3.Re…
Hello everyone!There are currently several major issues with the factionwar system:1.Factions clash frequently early on, before the player's power has had time to develop.2.Within a single year, the situation snowballs into overwhelming dominance, with one sid…
Hi everyone!After three long years of work, I can finally announce that Chaos Front has officially launched!No spoilers here, just go dive into the Centersea War for yourself!If you run into any bugs, please let me know through the Steam community or Discord. …
Hi everyone!Chaos Front will officially launch on September 3rd. I've replaced the old store assets with the latest gameplay videos and screenshots, which you can now see on the store page.After three long years of development, the journey is finally coming to…
Hi everyone!This month I completed the faction campaigns and finished the last of the character portraits. The game now has over 60 unique missions and more than 40 repeatable campaign battles. For an SRPG, I think that counts as a solid amount of content.The …
Hi everyone!The missions for Hongyu's storyline are nearing the end of development (about one more week to go). The remaining major content for the full game includes the faction battles and ending events. On the art side, all that's left is a dozen or so char…
Hello everyone!The Lycurgus storyline is finally more or less complete. This month I'm working on missions and art assets for the second protagonist.Our other playable protagonist leads the Fire Blossom group. Colonel Hongyu is the daughter of Yuan Wen, Grand …
Hello everyone!This month my main work has been completing all missions, stage layouts, and testing for the Lycurgus storyline, along with the development and testing of various new programming features and artwork. I expect to need about one more week next mo…
Hello everyone!This month, I completed nearly all of the art assets for Lycurgus's storyline. The remaining art assets for the entire game include approximately 20 character designs, 10 unit combat animations, as well as UI designs for some new systems and UI …
Happy Year of the Horse!This month included a week-long break for Chinese New Year, but I still managed to finish the 30 portraits and some unit combat animations mentioned last month. Despite rapid AI advances in art, I want to keep Chaos Front's visual style…
Hello everyone!This month, I completed the design of all remaining missions for the Lycurgus Corps and am currently creating the required art assets (approximately 30 new character portraits and 15 unit combat animations). This work will continue through March…
Greetings, everyone! Happy New Year!After three months dedicated to artwork, I've finally been able to push forward with gameplay development this month. Including the DEMO content, the Lycurgus Corps can now play through 25 missions and level up to level 7. W…