Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 1 · 1 user reviews · Live from Steam
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Wizard Realm is a challenging rogue-like with RPG elements set in a fantastic 3D world. Craft strategies, master magical skills, equip powerful items, and fight against various types of monsters to survive. Team up with a friend to take down monsters together.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello Wizards! I've just uploaded some small patches. Version 1.01 - Players button removed. - Advice panel added. Version 1.02 - Feedback and report bugs panel revised. Version 1.03 - Leaderboards fixed. See you soon, and may your spells always find their mar…
Hello everyone, Sharing the final dev log before the game's release. I hope that after the launch, we can continue improving this game together. Thank you in advance to everyone who plays and supports the game. Here’s what’s been done: Added 5 more enemies, in…
Hello everyone, Yes, I have ported all core functions of the game to multiplayer. During this process, we made several changes to game mechanics and UI, even multiple times. Now, let's talk about the new features: The Catastrophe events are now available on al…
Hello everyone, It's been a long time since the last development log. During this period, I have worked on many things and completed the multiplayer feature. I have made all enemy types and character spells compatible with multiplayer. Additionally, I came up …
Hello everyone, The main menu of the game has been completely redesigned to be in harmony with the in-game UI. From the main screen, we can now select our map and start the game either in a lobby or without one. If we choose to start without a lobby, the game …
Hello everyone, I'm sad to announce that I've had to postpone the release date of the game. The workload involved in coding to enable disconnected players to reconnect in the multiplayer mode has been extensive, both in what I've already completed and what's s…
Hello everyone, Let's set aside the in-game interface for now. Let me introduce you to the new in-game interface. It looks much more cohesive and pleasant. Along with the refresh, extra features have been added. Now we can choose the music we want to play duri…
Hello everyone, The development of features in the multiplayer section is progressing rapidly. Before delving into this section, let's take a brief look at the UI. There are some issues with the in-game UI, and I'm aware of them, so I started making changes be…
Hello everyone, It's been two weeks since I started working on the multiplayer mode. As a developer who has never dealt with network code before, I initially struggled a lot. I began the development process with Unity's NetCode library. I had synchronized the …
Hello everyone, I would like to talk to you about the developments I've been working on. First and foremost, I've been focusing on developing the multiplayer version of the game as I believe it will make the game much more enjoyable. I have set the release dat…