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September was a bit different from the last few months.Instead of spending most of the month building entirely new systems, a lot of my time went toward getting Notoris 2 ready to actually put in front of more players.That meant building the tutorial, working …
August Development Update August was another big month for Notoris 2. A major focus this month was finally fleshing out the Generic Officer system, while also continuing to expand officer progression, combat, and the campaign systems around them. I'm also spen…
July was a super productive month, with a heavy focus on Diplomacy, officer relationships, progression systems, and AI improvements. A key milestone was reached as core gameplay systems began interacting in previously unattainable ways, resulting in the game r…
June ended up being one of the biggest months for the project so far. Everything continues to feel like its connecting together more and more with each addition.Here's what I worked on this month.Officer Assist SystemThe biggest focus was finishing the new Ass…
Hey everyone, Steve here from Flying General Games, the (mostly) solo dev working on Notoris 2: Warlords. Here's what I've been up to the past two months. Heads up, this is kind of a long one..Skill TreesIf you've spent time in the Total War: Three Kingdoms mo…
Heyo, here’s a quick breakdown of what got done over the past month. This was a systems + UI foundation push, along with some solid gameplay iteration.Here’s whats changed:Faction Court SystemBuilt and completed the Faction Court MenuView/Assign Faction Leader…
The Notoris 2: Warlords Discord is now open.The demo is out, and I’d like to start getting more feedback from people playing it.Notoris 2 is still being actively developed, and there are a lot of things I’m still figuring out. If you’ve played the demo, I’d lo…