Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
You've been well-behaved enough to get a Demo patch. It's been 6 months. This literally just includes:New language: Brazilian Portuguese! As always, shout out to my amazing translators over on the Discord. Fixed some overlooked issues with dynamic strings in o…
Pre-alpha 10 is done! After an almost 20 week development cycle, I've implemented and tested the final big batch of gameplay features. Much to discuss, go watch the video on my YouTube channel: - Luna
Hey gang! Since it’s been a while since I’ve posted an update on the Steam page, I figured I’d pop in to leave a little update. Firstly, there’s a Q&A video on the YouTube channel, so if you missed it, you should totally go subscribe over there. Dev is going w…
Behold, the final* demo v2 patch! Improvements New language: Dutch! Added translations for "INOPERABLE" (engineering panel) and "SATURNIAN" (pilot destination region). Added text on ENGINEERING panel "STORED" energy indicator: "(INCLUDING INACTIVE BATTERIES)".…
Improvements Updated all the construction icons. Added translation for the day counter that appears when you sleep. Added translations for GIF loading and preview information. A bit of code and file tidy-up. Bug Fixes Fixed game-breaking shader compilation iss…
Hotfix: Updated Chinese translations. Fixed Chinese overlapping on rack control subpanel power switch. Fixed broken "workbench" reference in the first C.A.R.E. communication. Fixed being able to consume your equipped item on EVA. Fixed general settings log pat…
Hello again!It's me, Luna, back again with another update on what we've been doing for the past few months. We're definitely in a stage of development where the large features and projects are done, and we're now mostly working on assorted smaller projects. So…
Hello!It's me again, back with another devlog (I know August was a long time ago, shhh). Right after I posted my last one, I ran away to Europe for three weeks. I had a lovely time, but it's good to get back to work. So, here's what we've been working on for t…
Greetings!I am happy to announce that Alpha 2 testing has begun. Playtesting is now well underway, and while my wonderful playtesters are busy breaking my hard work, I figured I'd give you an update on what I've been working on over the past two months.Thermal…
Greetings!I'm happy to announce that the alpha period of development has officially begun. That is, the game has reached a point where I believe all of the gameplay needed to release to Early Access is there. Now begins the long and somewhat tedious process of…
Greetings!It's me again with another devlog. As you may know, I spent the entire month of February working on the "great refactor". This is a bit of technical discussion, so apologies if it's not really your thing, no exciting new features this week I'm afraid…
Greetings!Here begins my slightly more regular devlog series. Really just changing the format of my news posts so I can make them a little more frequent. So let's talk about what I've worked on over the past couple of months! Module RotationTo begin, I started…
Hello! It's me again! Been a while, I know. Thought I'd write up a little update on what I've been up to.As you can read in the title, Untethered Pre-alpha 11 is complete. This is a major development milestone, which marks the final major pre-alpha update. So,…
PAX Australia is just a week away! I'm speaking in a panel, I've got a booth, and I'm bringing a special demo, so if you're in Melbourne, come along! Speaking of the demo, I wanted to let you know that I've created an Experimental Branch, where I'm going to pu…