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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Same levels, whole new feel The chickens are still loose and Harry's birthday cake still isn't baking itself. What's changed is everything in between: we've brought the full game's chef, frogs and menus over to the free demo. If you've played it before, it's w…
I finally got around to work on this again - plans are always changing I know :D But today I bring you: * A new Song * Fixed frogs I think you all remember the frogs sitting on top of you and slowly killing you? Well that is gone now - you are welcome. Also I …
I spend the better part of my evening reworking this. Enjoy the doors and some code optimization. Next up: Graphical improvements for the Demo and more sound improvements.
A small intermediate release for the Demo. Expect more to come until July - then it's Steam Fest time! Resetting your custom keymap should now work properly Better Audio Settings Overall smoother look and feel.
It took a while to get to get all of this going. Now there is a steam integration in the game, which means that there will be achievements soon!! Ah yes and a better key remap UI :)
Mark your calendar: November 16th Tomorrow is Harry's birthday, and the Chef only wants to bake a simple cake. But the pantry is empty, the henhouse door stands wide open, and a trail of feathers and flour dust leads out into the world ... On December 1st, Che…
Hello everyone! Things have been quiet in the kitchen for a while - but only because the Chef has been busy. Since the demo, Chef's Adventure has grown into a whole game. Here is a first look at what has changed: New A real story: Harry's birthday cake. The pa…
New- 🎵 Song changer in the settings menu — switch between tracks anytime, now including the brand-new "GG-Song" by G.G. Gamerson- 🐸 Toadageddon progress display — keep track of your frog-stomping rampage- 🐔 Wiggling chickens on the splash screen (they wiggl…
Well happy new year and so forth - hopefully you all are alright. The development of Chef's Adventure will continue slow and steady with at least one stream per week. Check it out
Good things happen all the time - therefore I am currently busy with other things and this pet project will go into hiatus for an unknown time.
Enjoy the small demo of Chef's Adventure. I will go ahead an start working on the remaining levels. Enjoy and have fun.
I simply can't reliably release for macOS under the current terms and conditions. There is currently some bug either in macOS or Godot that prevents running this game. Additionally I would be breaking Apples Terms and Conditions if I don't pay Money to Apple. …
The default font I used got boring, therefore I searched for a new font and I found fibberish. A nice pixelart Font I like. Added features: Improved jump and walking Game doesn't require Steam to be online anymore. Steamdeck Support (and general better control…
Now the big chunk of an update is here. Took two month but here we are. Added controller support ( all three types hopefully correctly ) can't change the mapping for now but that will be something for the future. Also paralax background in two of three levels.…
The Demo was released today. In several small increments I got it to where it needs to be for this page. The next big update will bring controller support and button customization to the demo. As well as Steam Integration with Archievements. Enjoy.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.